Reputation: 400
I'm working with swift 2.2 and I'm dealing with such problem: I have an array of UIBezier objects and I need to create a stroke for them as one path.
I used to have a special function for that, but the pros of that approach, that it created several layers. That goes along with my requirements, as I need one layer
func createStroke(line: UIBezierPath) {
self.currentPath = CAShapeLayer()
currentPath.path = line.CGPath
currentPath.strokeColor = UIColor.blackColor().CGColor
currentPath.fillColor = UIColor.clearColor().CGColor
currentPath.lineWidth = 1
self.view.layer.addSublayer(currentPath)
}
What is the best way to create a multiple path from an array of my Bezier lines? The first idea is to create a for-loop cycle, but I consider it is not a clean way.
Upvotes: 2
Views: 2403
Reputation: 1809
You can do something like this (this is playground code):
let myView = UIView(frame:CGRect(x: 100, y: 100, width: 250, height: 250))
myView.backgroundColor = UIColor.white
let myLayer = CAShapeLayer()
func createPath(i: Int) -> UIBezierPath {
let path = UIBezierPath()
path.move(to: CGPoint(x: 2*i, y: 9*i - 4))
path.addLine(to: CGPoint(x: 10 + 5*i, y: 20 + 4*i))
return path
}
func createStroke(line: UIBezierPath) {
myLayer.path = line.cgPath
myLayer.strokeColor = UIColor.black.cgColor
myLayer.fillColor = UIColor.black.cgColor
myLayer.lineWidth = 1
}
let paths = [createPath(i: 0), createPath(i: 15), createPath(i: 8), createPath(i: 10)]
let myPath = UIBezierPath()
for path in paths {
myPath.append(path) // THIS IS THE IMPORTANT PART
}
createStroke(line: myPath)
myView.layer.addSublayer(myLayer)
myView
here is what it looks like in playground:
You will only have one layer this way
Upvotes: 12