Reputation: 41
I have looked around and I have no idea why it launches a bunch of windows constantly. I haven't found any other posts like this with my exact problem but if there is let me know. I am also very new to java and after watching a video I decided to try to make some simple game with a bit of my own code so it might be a bit messy if so my apology's.
Code:
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class Game extends JFrame {
// Game Variables
Enemies newEnemy = new Enemies();
String enemy;
static int enemyHealth;
static int enemyAttackDamage;
static String imput = "";
public static void main(String[] args) {
new Game();
}
public Game() {
// System Variables
boolean running = true;
JTextField textField1;
JTextArea textArea1;
// GUI Variables
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(900, 600);
this.setLocationRelativeTo(null);
this.setResizable(false);
this.setTitle("Dungeon Drivers Alpha 0.2.3");
JPanel thePanel = new JPanel();
textArea1 = new JTextArea(33, 80);
textArea1.setText("Window launch was Successful.\n");
textArea1.setEditable(false);
textArea1.setLineWrap(true);
textArea1.setWrapStyleWord(true);
thePanel.add(textArea1);
JScrollPane scrollbar1 = new JScrollPane(textArea1,
JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,
JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
thePanel.add(scrollbar1);
textField1 = new JTextField("", 80);
textField1.setText("Enter Text...");
thePanel.add(textField1);
this.add(thePanel);
this.setVisible(true);
// System Objects
Random rand = new Random();
// Player Variables
int health = 100;
int attackDamage = 50;
int numHealthPotions = 5;
int healthPotionHealAmount = 30;
int healthPotionDropChance = 25; // Percentage
// GAME
textArea1.append("\tWelcome to the Dungeon!"); // THIS IS THE LAST
// MESSAGE SEEN THEN IT
// CONTINUES TO OPEN
// WINDOWS
newEnemy.getEnemy();
FIGHT: while (running) {
textArea1.append("\n\t-------------------------------------\n");
textArea1.append("\t# A " + enemy + " has appeared! #");
while (enemyHealth > 1) {
textArea1.append("\n\tHealth: " + health);
textArea1.append("\t" + enemy + "'s Health: " + enemyHealth);
textArea1.append("\n\tWhat would you like to do?");
textArea1.append("\t1. Attack!");
textArea1.append("\t2. Drink Health Potion!");
textArea1.append("\t3. Run!\n");
while (running) {
textField1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
imput = textField1.getText();
textField1.setText("");
}
});
if (imput.equals("1")) {
int damageDealt = rand.nextInt(attackDamage);
int damageTaken = rand.nextInt(enemyAttackDamage);
enemyHealth -= damageDealt;
health -= damageTaken;
if (enemyHealth < 1) {
textArea1.setText("");
}
textArea1.setText("");
textArea1.append(
"\t> You strike the " + enemy + " for " + damageDealt + " Damage.");
textArea1.append("\n\t> You recieve " + damageTaken + " in retaliation!");
if (health < 1) {
textArea1.append("You have no Health left so you ran away.");
break;
}
break;
} else if (imput.equals("2")) {
if (numHealthPotions > 0) {
health += healthPotionHealAmount;
numHealthPotions--;
textArea1.append("\t> You Drink a health potion for "
+ healthPotionHealAmount + "." + "\n\t> You now have " + health
+ " Health." + "\n\t> You have " + numHealthPotions
+ " Health Potions left.\n");
imput = "";
} else {
textArea1.append(
"\t> You have no Health Potions left! Kill enemies to get them.");
imput = "";
}
} else if (imput.equals("3")) {
textArea1.setText(null);
textArea1.append("\tYou run from the " + enemy + "!");
imput = "";
continue FIGHT;
}
imput = "";
}
imput = "";
}
}
}
}
The other file is named Enemies and here is that code:
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
public class Enemies {
public void getEnemy() {
Random rand = new Random();
String[] list = {"Skeleton", "Zombie"};
Game game = new Game();
String enemies = list[rand.nextInt(list.length)];
if(enemies.equals("Skeleton")) {
int maxHealth = 30;
int minHealth = 25;
Game.enemyHealth = ThreadLocalRandom.current().nextInt(minHealth, maxHealth + 1);
int maxAttackDamage = 15;
int minAttackDamage = 10;
Game.enemyAttackDamage = ThreadLocalRandom.current().nextInt(minAttackDamage, maxAttackDamage + 1);
game.enemy = enemies;
}
else if(enemies.equals("Zombie")) {
int maxHealth = 40;
int minHealth = 30;
Game.enemyHealth = ThreadLocalRandom.current().nextInt(minHealth, maxHealth + 1);
int maxAttackDamage = 20;
int minAttackDamage = 15;
Game.enemyAttackDamage = ThreadLocalRandom.current().nextInt(minAttackDamage, maxAttackDamage + 1);
game.enemy = enemies;
}
}
}
The final file is called Items and heres that code:
public class Items {
static int healthPotion;
static int ironShard;
static int sharpWoodenSword;
static int averageWoodenSword;
static int dullWoodenSword;
}
Upvotes: 0
Views: 67
Reputation: 285430
In your Enemy class in this method:
getEnemy()
creates a new Game object.
So in doing this new Game object will create a new Enemy object that will create a new Game object that will create a new Enemy object.... forever.
If so, the solution is not to do this, but instead to pass the current Game instance into the Enemy class rather than create a new Game instance.
Change Enemies so that it gets the single valid Game object if it nees it. Change this:
public class Enemies {
public void getEnemy() {
Random rand = new Random();
String[] list = {"Skeleton", "Zombie"};
Game game = new Game();
to this:
public class Enemies {
private Game game; // variable to hold Game reference:
public Enemies(Game game) {
this.game = game; // set the instance
}
public void getEnemy() {
Random rand = new Random();
String[] list = {"Skeleton", "Zombie"};
// Game game = new Game(); // no longer need this
Then when you create Enemies, pass in the this
Game instance:
Enemies newEnemy = new Enemies(this);
Also as mentioned in comments, the while loops should be present as they are completely contrary to event-driven coding practices. Your first job should be to get completely rid of them, and instead write your code to react to events.
Upvotes: 3