Reputation: 7005
I know this sounds kind of easy or obvious but I can't make this work.
See this snippet:
ctx = new AudioContext();
gain = ctx.createGain();
gain.connect(ctx.destination);
gain.gain.value = 0.5;
osc1 = ctx.createOscillator();
osc1.connect(gain);
osc1.frequency.value = 450;
osc1.start();
osc1.stop(2);
osc2 = ctx.createOscillator();
osc2.connect(gain);
osc2.frequency.value = 500;
osc2.start();
osc2.stop(2);
console.log("playing");
It plays two Oscillators at the time without problems but it repeats code. If I try to put the redundant code in a function it does not work.
ctx = new AudioContext();
gain = ctx.createGain();
createAndPlayOsc(450);
createAndPlayOsc(500);
function createAndPlayOsc(freq){
console.log("creating osc with freq " + freq);
var osc = ctx.createOscillator();
osc.connect(gain);
osc.frequency.value = freq;
osc.start();
osc.stop(2);
console.log("playing osc with freq " + freq);
}
Even if I send the AudioContext
ctx = new AudioContext();
gain = ctx.createGain();
createAndPlayOsc(450, ctx);
createAndPlayOsc(500, ctx);
function createAndPlayOsc(freq, context){
console.log("creating osc with freq " + freq);
var osc = context.createOscillator();
osc.connect(gain);
osc.frequency.value = freq;
osc.start();
osc.stop(2);
console.log("playing osc with freq " + freq);
}
or Both the gainNode and context
ctx = new AudioContext();
gain = ctx.createGain();
createAndPlayOsc(450, ctx, gain);
createAndPlayOsc(500, ctx, gain);
function createAndPlayOsc(freq, context, gainNode){
console.log("creating osc with freq " + freq);
var osc = context.createOscillator();
osc.connect(gainNode);
osc.frequency.value = freq;
osc.start();
osc.stop(2);
console.log("playing osc with freq " + freq);
}
What I am missing?
Upvotes: 0
Views: 132
Reputation: 705
You forgot to connect the gain to the context:
gain.connect(ctx.destination);
Upvotes: 1