Reputation: 845
I'm using AWS Unity (v3.3.50.0): S3 SDK (AWSSDK.S3.3.3.5.4.unitypackage) downloaded from https://aws.amazon.com/mobile/sdk/. My Unity version is 5.5.1.
I want to download an image placed on S3 bucket, bucket is configured and can be downloaded. And I see the string as data in response.
But I cannot able to convert the returned StreamReader to UnityEngine.UI.Image.sprite OR UnityEngine.UI.RawImage.texture in S3 sample GetObject() function.
private void GetObject()
{
ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
{
string data = null;
var response = responseObj.Response;
if (response.ResponseStream != null)
{
using (StreamReader reader = new StreamReader(response.ResponseStream))
{
data = reader.ReadToEnd();
}
ResultText.text += "\n";
ResultText.text += data;
}
Debug.Log("GetObject: " + data);
});
}
help required regarding this :)
Images on S3 bucket are in PNG format. But in future JPG, JPEG format support have to enable.
Upvotes: 4
Views: 10799
Reputation: 125385
StreamReader
is used for text not binary data like the image you want to download. I can tell why you are using it and can't also tell why you perform Debug.Log("GetObject: " + data);
on an image.
Download the image,then use Texture2D.LoadImage
to convert it to Texture2D, you can then load that to your RawImage
to display.
public RawImage displayTexture;
private void GetObject()
{
ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
{
byte[] data = null;
var response = responseObj.Response;
if (response.ResponseStream != null)
{
using (StreamReader reader = new StreamReader(response.ResponseStream))
{
using (var memstream = new MemoryStream())
{
var buffer = new byte[512];
var bytesRead = default(int);
while ((bytesRead = reader.BaseStream.Read(buffer, 0, buffer.Length)) > 0)
memstream.Write(buffer, 0, bytesRead);
data = memstream.ToArray();
}
}
//Display Image
displayTexture.texture = bytesToTexture2D(data);
}
});
}
public Texture2D bytesToTexture2D(byte[] imageBytes)
{
Texture2D tex = new Texture2D(2, 2);
tex.LoadImage(imageBytes);
return tex;
}
Like I mentioned above, using StreamReader
is not good for binary data. You can just use MemoryStream
to do that. In that case, your new GetObject
function should look like this:
private void GetObject()
{
ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
{
byte[] data = null;
var response = responseObj.Response;
Stream input = response.ResponseStream;
if (response.ResponseStream != null)
{
byte[] buffer = new byte[16 * 1024];
using (MemoryStream ms = new MemoryStream())
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, read);
}
data = ms.ToArray();
}
//Display Image
displayTexture.texture = bytesToTexture2D(data);
}
});
}
Upvotes: 7