Reputation: 124
Currently, I'm still very new to classes in flash. I've been watching tons of videos about them and I am trying to learn more about Object Oriented Programming.
With that being said, I started defining variables and assigning them to symbols in my library, all in my class file. When I use these variables in my code, I get an error message popup which says the following
Error Message:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Movement()[C:\Users\Kevin\Main Directory\Flash\Clients\org\tcdsb\ZenithsReach\Movement.as:12] at game/frame1()[game::frame1:4] at runtime::ContentPlayer/loadInitialContent() at runtime::ContentPlayer/playRawContent() at runtime::ContentPlayer/playContent() at runtime::AppRunner/run() at ADLAppEntry/run() at global/runtime::ADLEntry()
My Movement.as class file:
package
{
import flash.display.MovieClip;
import flash.events.TouchEvent;
public class Movement extends MovieClip
{
function Movement()
{
trace("SUCCESS | Constructed Movement Class");
down_dpad.addEventListener(TouchEvent.TOUCH_BEGIN, moveDownTouchBEGIN);
down_dpad.addEventListener(TouchEvent.TOUCH_END, moveDownTouchEND);
var inMotion:Boolean = false;
var area1:Boolean = true;
var area2:Boolean = false;
var area3:Boolean = false;
var player1:Boolean = true;
var playerPosKeeper_mc:MovieClip = new mc_PlayerPosKeeper ;
addChild(playerPosKeeper_mc);
playerPosKeeper_mc.x = 384;
playerPosKeeper_mc.y = 46;
var up_dpad:MovieClip = new dpad_Up ;
addChild(up_dpad);
up_dpad.x = 55;
up_dpad.y = 346;
var down_dpad:MovieClip = new dpad_Down ;
addChild(down_dpad);
down_dpad.x = 57;
down_dpad.y = 442;
var left_dpad:MovieClip = new dpad_Left ;
addChild(left_dpad);
left_dpad.x = 19;
left_dpad.y = 382;
var right_dpad:MovieClip = new dpad_Right ;
addChild(right_dpad);
right_dpad.x = 118;
right_dpad.y = 382;
var menu_dpad:MovieClip = new dpad_Menu ;
addChild(menu_dpad);
menu_dpad.x = 61;
menu_dpad.y = 386;
var run_dpad:MovieClip = new dpad_Menu ;
addChild(run_dpad);
run_dpad.x = 684;
run_dpad.y = 386;
var barrierRoof1_game:MovieClip = new game_BarrierRoof ;
addChild(barrierRoof1_game);
barrierRoof1_game.x = 0;
barrierRoof1_game.y = 0;
var barrierRoof2_game:MovieClip = new game_BarrierRoof ;
addChild(barrierRoof2_game);
barrierRoof2_game.x = 0;
barrierRoof2_game.y = 470;
var barrierSide1_game:MovieClip = new game_BarrierSide ;
addChild(barrierSide1_game);
barrierSide1_game.x = 790;
barrierSide1_game.y = 0;
function moveDownTouchBEGIN(e:TouchEvent):void
{
if (player1 == true)
{
if (area1 == true)
{
if (playerPosKeeper_mc.hitTestObject(barrierRoof1_game))
{
}
}
else
{
// add other areas in the future
}
}
else
{
// if your not player1, then we need to find out what you are,
// and give you the proper walking animations
}
}
function moveDownTouchEND(e:TouchEvent):void
{
}
}
}
}
Upvotes: 1
Views: 57
Reputation: 565
You've done...
down_dpad.addEventListener(TouchEvent.TOUCH_BEGIN, moveDownTouchBEGIN);
Before down_dpad object is created at line
var down_dpad:MovieClip = new dpad_Down ;
So just move it up
Also you have forgot brackets for your classes:
Must be new dpad_Down();
to work... not the currently used new dpad_Down ;
Upvotes: 3