Reputation: 786
I have 3 scenes in unity 5.5.1f :
Scene base is permanent. (Contollers + Player + Manager...) + navmesh of scene 1.
Scene 1 + navmesh in his own scene folder.
Scene 2 + navmesh in his own scene folder.
When i start the game. I have my base + scene 1 with the right navmesh. But i think it use the navmesh of the base scene (navmesh scene1).
When i go to the scene 2, scene 2 dont load the navmesh of the scene 2.
I have the navmesh of my base scene (navmesh scene1) in the scene 2 too.
I tryed to delete the navmesh of the base scene but all the enemies are freeze if i do that.
Please how can i fix this. ?
Thanks for your help.
Upvotes: 1
Views: 1237
Reputation: 786
I have found a solution :
I deleted all the navmesh in all scenes.
I loaded all scenes in the inspector and then i moved the complete scene 2 in another place in scene window.
So i can see both scene in scene window and i have my base scene too.
After that, i baked a new navmesh. Now i can see the navmesh of all my scenes.
I did like i have read in manual at this link :
https://docs.unity3d.com/Manual/MultiSceneEditing.html
Upvotes: 1