Reputation: 83
I have Two Sprite nodes in a function from a swift file. Both nodes are similar in size and position. Node2 is a child of node.
When the nodes are added to the scene, the nodes position are different from each other. They are not on top of each other like they are supposed to be.
func stoppers()->SKSpriteNode{
let node=SKSpriteNode(imageNamed:"image1")
node.size=CGSize(width:20,height:300)
node.position=CGPoint(x:100,y:100)
let node2=SKSpriteNode(imageNamed:"image2")
node2.size=CGSize(width:20,height:300)
node2.position=CGPoint(x:100,y:100)
node.addChild(node2)
return node
}
the function is called to the scene like: addChild(game.stoppers())
Upvotes: 2
Views: 365
Reputation: 8134
If node2
is a child of node1
and you want them to be in the same place on screen, then node2
must have a position
of (x: 0, y: 0)
. This is because the position of a child node is relative to the parent node. They also need to have the same anchorPoint
.
Upvotes: 2