insta catering
insta catering

Reputation: 160

Scaling SKSpriteNode

I have created various SKSPriteNode's in a scene. The node is circle. I was wondering how I would be able to change the node's size to maybe 2/3's or 3/4's of it's original size depending on a condition I have. I know I have to use the scale method/function but i'm not 100% sure how I would implement 2/3's or 3/4's of it's current size into the parameters :/

Upvotes: 1

Views: 595

Answers (1)

insta catering
insta catering

Reputation: 160

Method/Function as such:

func scalePlayer(percentage: CGFloat)
{
    player.xScale = percentage
    player.yScale = percentage
}

then implement during condition as such:

scalePlayer(percentage: 0.75)

Upvotes: 1

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