Reputation: 1
The code above has been compiled successfully, but when I try to run it, it throws a malloc error:
malloc: * error for object 0x7fdbf6402800: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug
It looks like I was trying to destroy some objects that were not initialized, but I couldn't figure out how to fix it.
#include <iostream>
template <class T>
class Node {
public:
T data;
Node<T>* next;
Node<T>* prev;
Node(): data(), next(nullptr), prev(nullptr) { }
Node(T dt): data(dt), next(nullptr), prev(nullptr) { }
Node(T dt, Node* n): data(dt), next(nullptr), prev(n) { }
T get() { return data; }
};
template <class T>
class Stack {
public:
Node<T>* head;
Node<T>* tail;
Stack(): head(nullptr), tail(nullptr) { }
~Stack() {
Node<T>* temp = head;
while(temp) {
delete temp;
temp = temp->next;
}
}
bool empty() const;
Stack& push(T);
Stack& pop();
};
template <class T>
bool Stack<T>::empty() const {
return head == nullptr;
}
template <class T>
Stack<T>& Stack<T>::push(T x) {
if (head == nullptr) {
head = new Node<T>(x);
tail = head;
}
// It seems that problem occurs here
else {
Node<T>* temp = tail;
tail = new Node<T>(x, tail);
tail->prev = temp;
temp->next = tail;
}
return *this;
}
template <class T>
Stack<T>& Stack<T>::pop() {
if (!head) {
return *this;
}
else if (head == tail) {
delete head;
head = nullptr;
tail = nullptr;
}
else {
Node<T>* temp = tail;
delete tail;
tail = temp;
}
return *this;
}
int main() {
Stack<int> istack;
istack.push(5);
istack.push(3);
istack.push(4);
istack.push(7);
istack.pop();
}
Upvotes: 0
Views: 145
Reputation: 60007
If you look at your destructor - you have an error
~Stack() {
Node<T>* temp = head;
while(temp) {
delete temp;
temp = temp->next; // Here temp is no longer a valid pointer
// You have just deleted it!
}
}
So write the following
~Stack() {
while(head) {
Node<T>* temp = head->next;
delete head
head = temp;
}
}
EDIT
As pointed out pop
needs some work. i.e.
template <class T>
Stack<T>& Stack<T>::pop() {
if (!head) {
return *this;
}
Node<T>* temp = tail->next;
delete tail;
tail = temp;
if (!tail) {
head = nullptr;
}
return *this;
}
Upvotes: 2