Reputation: 4301
I am trying to send a message with multiple objects but just cannot get it to work. It works perfectly using one message (objectsArray) but not both.
PlayerData.h:
- (void)savePlayerData:(NSArray *)objectsArray andKey:(NSString *)keyString;
PlayerData.m:
- (void)savePlayerData:(NSArray *)objectsArray andkey:(NSString *)keyString {
The following is where i try to call PlayerData from another .m:
NSString *keyString = [[NSString alloc] init];
keyString = @"key test";
PlayerData *accessPlayerDataFunction = [PlayerData new];
[accessPlayerDataFunction savePlayerData:objs andKey:keyString];
objs is the NSArray.
The error i get is:
warning: incomplete implementation of class 'PlayerData' warning: method definition for '-savePlayerData:andKey:' not found
Upvotes: 0
Views: 91
Reputation: 34243
The problem is that you have a typo in your selector name within the implementation (the ".m" file).
in the header you write andKey (camel case)
(void)savePlayerData:(NSArray *)objectsArray andKey:(NSString *)keyString;
and in the implementation you have andkey (no camel case)
(void)savePlayerData:(NSArray *)objectsArray andkey:(NSString *)keyString
Apart from that you leak memory:
NSString *keyString = [[NSString alloc] init];
keyString = @"key test";
By assigning @"key test" to your variable, you loose reference to the original object you allocated the line before. You can just assign @"key test" to keyString.
Upvotes: 4