Reputation: 7
Hi I am having a problem accessing variables/methods in my view class from my main activity. I just need to return the turns
int from GameView.java and be able to access it in MainActivity and then insert it into my database. I try to use GameView mGameView = new GameView(getApplicationContext());
but this doesn't work and I can't access any methods from GameView with this.
My GameView class:
public class GameView extends View {
int mcolumns = 5;
int mrows = 5;
private NetwalkGrid mGame = new NetwalkGrid(mcolumns, mrows);
private GestureDetector mGestureDetector;
Random rand = new Random();
int sizeSqX;
int sizeSqY;
int sizeSq;
int turns = 0;
Paint bgPaint;
public GameView(Context context) {
super(context);
init();
}
private void init() {
bgPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
bgPaint.setStyle(Paint.Style.FILL);
bgPaint.setColor(0xff0000ff);
mGame.gridCopy();
for (int col = 0; col < mGame.getColumns(); col++) {
for (int row = 0; row < mGame.getRows(); row++) {
int num = rand.nextInt(3) + 1;
for (int turns = 1; turns < num; turns++) {
mGame.rotateRight(col, row);
}
}
}
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
sizeSqX = getWidth() / mcolumns;
sizeSqY = getHeight() / mrows;
if (sizeSqX < sizeSqY) {
sizeSq = sizeSqX;
}
else {
sizeSq = sizeSqY;
}
Bitmap b = BitmapFactory.decodeResource(getResources(), R.drawable.placeholder);
int cellContent;
int square = 140;
for (int col = 0; col < mGame.getColumns(); col++) {
for (int row = 0; row < mGame.getRows(); row++) {
cellContent = mGame.getGridElem(col,row);
if (cellContent == 1) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.up_down); // Image for down position
if (cellContent == 65 && mGame.checkWin()) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.up_down_connected);
}
}
else if (cellContent == 2) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.left_right); // Right position
if (mGame.checkWin()) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.left_right_connected);
}
}
else if (cellContent == 3) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.right_down); // Down right position WORKS
if (mGame.checkWin()) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.right_down_connected);
}
}
else {
b = BitmapFactory.decodeResource(getResources(), R.drawable.placeholder2); //
}
canvas.drawBitmap(b, null,new Rect(col * sizeSq, row * sizeSq,col*sizeSq+sizeSq, row*sizeSq+sizeSq), null);
TextPaint tp = new TextPaint();
tp.setColor(Color.GREEN);
tp.setTextSize(70);
tp.setTypeface(Typeface.create("Courier", Typeface.BOLD));
canvas.drawText("Moves: " + String.valueOf(turns), 10, 1180, tp);
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
int column = getColTouched(event.getX());
int row = getRowTouched(event.getY());
try {
mGame.rotateRight(column, row);
System.out.println(mcolumns);
mGame.checkWin();
if (mGame.checkWin()) {
System.out.println("check win works");
invalidate();
}
invalidate();
}
catch (ArrayIndexOutOfBoundsException err) {
System.out.println("User has pressed outside game grid - exception caught");
}
turns++;
return super.onTouchEvent(event);
}
public int getColTouched(float x) {
return (int) (x / sizeSq);
}
public int getRowTouched(float y) {
return (int) (y / sizeSq);
}
public int getTurns() {
return turns;
}
}
MainActivity:
public class MainActivity extends AppCompatActivity {
private int mcolumns;
private int mrows;
DatabaseHelper myDb;
String test = "test data";
int turns;
static Context appcon;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
appcon = this;
myDb = new DatabaseHelper(this);
}
public void runGame(View view){
Intent intent = new Intent(this, GameViewActivity.class);
startActivity(intent);
}
public void runInstructions(View view) {
Intent intent = new Intent(this, InstructionsActivity.class);
startActivity(intent);
}
public void setTurns() {
GameView mGameView = new GameView(getApplicationContext());
this.turns = mGameView.turns;
System.out.println("Turns: " + Integer.toString(turns));
}
public void AddData() {
boolean isInserted = myDb.insertData(Integer.toString(turns));
if(isInserted == true) {
System.out.println("Data inserted");
}
else {
System.out.println("Data NOT inserted");
}
}
}
Upvotes: 0
Views: 1449
Reputation: 3277
There are two ways to fix this.
1. Preferred way:
Add a new Method in GameView
class
public int getTurns() {
return turns;
}
And use this method where you want to access turns like:
this.turns = mGameView.getTurns();
2. Bad way: Make turns variable public.
Upvotes: 0
Reputation: 4891
In MainAcivity
, inside setTurns()
Replace this
this.turns = mGameView.turns; //you can't access this variable directly
with
this.turns = mGameView.getTurns(); // Calling the public method getTurns()
please see this answer for explanation about Access modifiers in Java
Upvotes: 1