Reputation: 4236
I have a large number of (x,y)
grid points with integer coordinates which i want to test if they are in small number of circles given by radius and center. The points are some marked parts of an image, which means there are a small number of irregular shaped blocks, which contain the points. There i want to check for collisions and count the number of points inside a circle. My current approaches are rather slow (with python and numpy).
Now i have two tasks:
My current implementation looks like this (setA
and setB
are Nx2
numpy arrays and center
is a 1x2
array.):
1) For each circle create an array of point - center
, square it elementwise and take the sum, then check if it's smaller than radius**2
for circle in circles:
if (((setA - circle.center)**2).sum(axis=1) < circle.radius**2).any():
return "collision"
return "no collision"
This could be optimized by using a python loop and breaking on the first collision, but usually numpy loops are a lot faster than python loops and actually both versions were slower than expected.
2) For each circle create an array of distances and do an elementwise less than radius test. Add up all arrays and count the non-zero elements of the result.
pixels = sp.zeros(len(setB))
for circle in circles:
pixels += (((setB - circle.center)**2).sum(axis=1) < circle.radius**2)
return np.count_nonzero(pixels)
Is there an easy option to speedup this?
I do not want to over optimize (and make the program a lot more complicated), but just to use numpy in the most efficient way, using the numpy vectorization as much as possible.
So building the most perfect spatial tree or similiar isn't my goal, but i think a O(n^2) algorithm for a few thousand points and 10-20 circles should be possible in as fast way on an average desktop computer today.
Upvotes: 2
Views: 2165
Reputation: 53029
Taking advantage of coordinates being integers:
create a lookup image
radius = max([circle.radius for circle in circles])
mask = np.zeros((image.shape[0] + 2*radius, image.shape[1] + 2*radius), dtype=int)
for circle in circles:
center = circle.center + radius
mask[center[0]-circle.radius:center[0]+circle.radius + 1,
center[1]-circle.radius:center[1]+circle.radius + 1] += circle.mask
circle.mask
is a small square patch containing a mask of the disc of interior points
counting collisions is now as easy as
mask[radius:-radius, radius:-radius][setB[:,0], setB[:,1]].sum()
fast creation of discs (no multiplications, no square roots):
r = circle.radius
h2 = np.r_[0, np.add.accumulate(np.arange(1, 2*r+1, 2))]
w = np.searchsorted(h2[-1] - h2[::-1], h2)
q = np.zeros(((r+1), (r+1)), dtype=int)
q[np.arange(r+1), w[::-1]] = 1
q[1:, 0] -= 1
q = np.add.accumulate(q.ravel()).reshape(r+1, r+1)
h = np.c_[q, q[:, -2::-1]]
circle.mask = np.r_[h, h[-2::-1]]
Upvotes: 3