Reputation: 37
Working on a simple Tic Tac Toe game to better my JS but am stuck with this error msg. My "console.log("message");" returns what it should display " Game is ready. Player X turn." Its a single file with my script tags at the end just above my </body>
tag. It's pretty basic. Any help would be appreciated.
var Display = function(displayElement) { // create 'class' to eliminate many 'innerText' usage
var display = displayElement; // and makes it easy to port to say android
function setText(message) {
console.log(message);
display.innerText = message;
}
return {setMessage: setText};
};
function isValid(button) { //if text within then not valid; if 0 then valid; any
return button.innerText.length == 0; //characters then invalid
}
function checkForWinner(squares, players, currentTurn) {
if (squares[0].innerText == players[currentTurn] &&
squares[1].innerText == players[currentTurn] &&
squares[2].innerText == players[currentTurn])
return true;
if (squares[3].innerText == players[currentTurn] &&
squares[4].innerText == players[currentTurn] &&
squares[5].innerText == players[currentTurn])
return true;
if (squares[6].innerText == players[currentTurn] &&
squares[7].innerText == players[currentTurn] &&
squares[8].innerText == players[currentTurn])
return true;
if (squares[0].innerText == players[currentTurn] &&
squares[3].innerText == players[currentTurn] &&
squares[6].innerText == players[currentTurn])
return true;
if (squares[1].innerText == players[currentTurn] &&
squares[4].innerText == players[currentTurn] &&
squares[7].innerText == players[currentTurn])
return true;
if (squares[2].innerText == players[currentTurn] &&
squares[5].innerText == players[currentTurn] &&
squares[8].innerText == players[currentTurn])
return true;
if (squares[0].innerText == players[currentTurn] &&
squares[4].innerText == players[currentTurn] &&
squares[8].innerText == players[currentTurn])
return true;
if (squares[2].innerText == players[currentTurn] &&
squares[4].innerText == players[currentTurn] &&
squares[6].innerText == players[currentTurn])
return true;
}
function setMark(button, mark) {
button.innerText = mark;
}
function main() {
var squares = document.querySelectorAll("#game button"); // returns array of all the buttons
var players = ["X", "O"]; // text displayed in the button
var currentTurn = 0; // either will be 0 or 1
var isGameOver = false; // boolean either T or F
var display = new Display(document.querySelector("gameActionDisplay")); //reference to msg
display.setMessage("Game is ready. Player " + players[currentTurn] + " turn.");
for (var i = 0, len = squares.length; i<len; i++) { //for loop to iterate through squares; set local var len
squares[i].addEventListener("click", function() {
if (isGameOver)
return;
if(!isValid(this)) {
display.setMessage("Invalid move bud!");
} else {
setMark(this, players[currentTurn]);
isGameOver = checkForWinner(squares, players, currentTurn);
//Game is over
//Game is draw
//Game is not over yet; play on
currentTurn++; // mod remainder toggles between 1 and 0
currentTurn = currentTurn % 2;
display.setMessage("Player " + players[currentTurn] + " move");
}
});
}
}
main();
<body>
<div id="game">
<div>
<button></button>
<button></button>
<button></button>
</div>
<div>
<button></button>
<button></button>
<button></button>
</div>
<div>
<button></button>
<button></button>
<button></button>
</div>
<div id="gameActionDisplay"></div>
</div>
</body>
Upvotes: 0
Views: 3137
Reputation: 31
you need you get your element by id
document.querySelector("#gameActionDisplay")
do the trick
Cheers
Upvotes: 2