Reputation: 31
I am making a Pong game in Python. To do this, I am using pygame. I am trying to make an image move continuously on a keypress. I have tried multiple methods, but none have worked. here is my code for the movement:
import pygame, sys
from pygame.locals import *
import time
try: #try this code
pygame.init()
FPS = 120 #fps setting
fpsClock = pygame.time.Clock()
#window
DISPLAYSURF = pygame.display.set_mode((1000, 900), 0, 32)
pygame.display.set_caption('Movement with Keys')
WHITE = (255, 255, 255)
wheatImg = pygame.image.load('gem4.png')
wheatx = 10
wheaty = 10
direction = 'right'
pygame.mixer.music.load('overworld 8-bit.WAV')
pygame.mixer.music.play(-1, 0.0)
#time.sleep(5)
#soundObj.stop()
while True: #main game loop
DISPLAYSURF.fill(WHITE)
bign = pygame.event.get()
for event in bign:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
pygame.mixer.music.stop()
keys_pressed = key.get_pressed()
if keys_pressed[K_d]:
wheatx += 20
#events = pygame.event.get()
#for event in events:
# if event.type == pygame.KEYDOWN:
# if event.key == pygame.K_p:
# pygame.mixer.music.stop()
# time.sleep(1)
# pygame.mixer.music.load('secondscreen.wav')
# pygame.mixer.music.play()
DISPLAYSURF.blit(wheatImg, (wheatx, wheaty))
pygame.display.update()
fpsClock.tick(FPS)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
Indentation is normal, I am new to stackoverflow! I have an except, which is why the try is there. Thanks for the help!
Upvotes: 1
Views: 1008
Reputation: 3192
This code will move the image down upon the down arrow key being pressed and up if the up arrow key is pressed (should you not be changing the Y-axis and wheaty
if the user presses the down key rather than altering wheatx
?). Do similar for the other arrow keys.
while True:
DISPLAYSURF.fill(WHITE)
bign = pygame.event.get()
for event in bign:
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
pygame.mixer.music.stop()
if event.key == pygame.K_DOWN:
wheaty +=20
elif event.key == pygame.K_UP:
wheaty -= 20
DISPLAYSURF.blit(wheatImg, (wheatx, wheaty))
pygame.display.update()
fpsClock.tick(FPS)
Upvotes: 1