Reputation: 157
Here is a code sample from a Console App I found here.
static void Main(string[] args)
{
int a = 1;
int b = 2;
Microsoft.Scripting.Hosting.ScriptEngine py = Python.CreateEngine(); // allow us to run ironpython programs
Microsoft.Scripting.Hosting.ScriptScope s = py.CreateScope(); // you need this to get the variables
py.Execute("x = "+a+"+"+b,s); // this is your python program
Console.WriteLine(s.GetVariable("x")); // get the variable from the python program
Console.ReadLine(); // wait for the user to press a button
}
I am using IronPython to try and execute a Python Script stored in a an external file called GuessingGameOne.py
inside of a Console Application Window.
import random
def main():
randomnumber = random.randint(1, 100)
matched = False
count = 0
while (matched == False):
inputnumber = input('Choose a number: ')
try:
count = count+1
inputnumber = int(inputnumber)
if inputnumber > 0 and inputnumber < 101:
comparenumber = inputnumber - randomnumber
if comparenumber == 0:
print("You guessed it. It took you " + str(count) + " guesses" )
matched = True
elif comparenumber < 0:
print("Guess is too low")
else:
print("Guess is too high")
else:
print("Your guess must be between 1 and 100")
except ValueError:
print("Invalid Entry: Your guess must be a number")
if __name__ == "__main__":
main()
How can I alter Main(string[] args)
to call the script GuessingGameOne.py
(shown above) and run it in a Console Window?
Upvotes: 2
Views: 1141
Reputation: 172
I haven't tested this code, but I found a similar answer here:
https://stackoverflow.com/a/30385400/5258056
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using IronPython.Hosting;
using Microsoft.Scripting;
using Microsoft.Scripting.Hosting;
using IronPython.Runtime;
static void Main(string[] args)
{
ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null);
ScriptRuntime runtime = new ScriptRuntime(setup);
ScriptEngine engine = Python.GetEngine(runtime);
ScriptSource source = engine.CreateScriptSourceFromFile("GuessingGameOne.py");
ScriptScope scope = engine.CreateScope();
// You don't need this section, but added in case
// you decide to use it later.
List<String> argv = new List<String>();
//Do some stuff and fill argv
argv.Add("foo");
argv.Add("bar");
engine.GetSysModule().SetVariable("argv", argv);
// You will need this though....
source.Execute(scope);
}
What you are not doing is specifying a file location to execute.
Upvotes: 2