Gavin
Gavin

Reputation: 2834

keyboard height varies when appearing

I am trying to bring my views up when the keyboard appears by modifying the bottom constrain to the keyboard height. But the keyboard height returned to me is varying.

When I tap on a textfield in the simulator, the keyboard height was 302. When I try to toggle on and off the software keyboard, it shows 260 when the keyboard appears. Why is this happening?

NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(FriendsViewController.keyboardWillShow(_:)), name: UIKeyboardWillShowNotification, object: nil)

func keyboardWillShow(notification: NSNotification) {
    print("Keyboard appearing")
    guard let keyboardHeight = (notification.userInfo! as NSDictionary).objectForKey(UIKeyboardFrameBeginUserInfoKey)?.CGRectValue.size.height else {
        return
    }
    bottomConstraint.constant = keyboardHeight
    print("keyboard height : \(keyboardHeight)")
    self.view.layoutIfNeeded()
}

Height of 260 is actually the correct height, as it adjusted my views perfectly. With a height of 302 my views get offset too far up.

The layout of my view is. UITextField on the top and followed by a UITableView below it.

Upvotes: 8

Views: 3468

Answers (3)

dahiya_boy
dahiya_boy

Reputation: 9503

Modified answer of Matt with reason,

He is right you need to use UIKeyboardFrameEndUserInfoKey instead of UIKeyboardFrameBeginUserInfoKey because

  1. UIKeyboardFrameEndUserInfoKey gives you the final height according the prefences you have set in your setting.

  2. UIKeyboardFrameEndUserInfoKey returns you height two times first one is without the language prediction as you can see above the keyboard and next one with predicate if it is activated from the setting but UIKeyboardFrameBeginUserInfoKey returns without prediction bar.

Height on toggle in iPhone 5s

enter image description here

Upvotes: 18

MohyG
MohyG

Reputation: 1348

this is how I did in swift 2 first add this function:

    // Lifting the view up
func animateViewMoving (up:Bool, moveValue :CGFloat){
    let movementDuration:NSTimeInterval = 0.3
    let movement:CGFloat = ( up ? -moveValue : moveValue)
    UIView.beginAnimations( "animateView", context: nil)
    UIView.setAnimationBeginsFromCurrentState(true)
    UIView.setAnimationDuration(movementDuration )
    self.view.frame = CGRectOffset(self.view.frame, 0,  movement)
    UIView.commitAnimations()
}

and then implement UITextFieldDelegate :

    // MARK: - UITextFieldDelegate

func textFieldShouldReturn(textField: UITextField) -> Bool {
    // Hide the keyboard.
    textField.resignFirstResponder()
    return true
}

func textFieldDidEndEditing(textField: UITextField) {
    animateViewMoving(false, moveValue: 100)
    textField.resignFirstResponder()
}

func textFieldDidBeginEditing(textField: UITextField) {
    animateViewMoving(true, moveValue: 100)
}

you can also get the exact height of keyboard like this :

var viewLiftUpValue : CGFloat

func keyboardWillShow(notification:NSNotification) {

        let userInfo:NSDictionary = notification.userInfo!
        let keyboardFrame:NSValue = userInfo.valueForKey(UIKeyboardFrameEndUserInfoKey) as! NSValue
        let keyboardRectangle = keyboardFrame.CGRectValue()
        let keyboardHeight = keyboardRectangle.height
        viewLiftUpValue = keyboardHeight
    }

and then give it to animateViewMoving() function

Upvotes: 0

matt
matt

Reputation: 535988

The problem is that you are looking at UIKeyboardFrameBeginUserInfoKey. What you want to look at is UIKeyboardFrameEndUserInfoKey.

Upvotes: 7

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