Reputation: 6881
I have created a callback in Unity to enable me to send results back from an Android app to the Unity app. I prefer this to UnitySendMessage because it is much "cleaner".
I used the exact eample given here: Callback Listener in Unity - How to call script file method from UnityPlayerActivity in Android
Unity c# code:
public class MoviePlayer : MonoBehaviour {
// Use this for initialization
void Awake () {
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = jc.GetStatic<AndroidJavaObject>("currentActivity");
StartUpCallback startupCallback = new StartUpCallback();
AndroidJavaObject control = new AndroidJavaObject("vrbridge.Control", activity);
//control.Call("startUp");
control.Call("startUp", startupCallback);
}
class StartUpCallback: AndroidJavaProxy
{
public StartUpCallback() : base("vrbridge.StartUpCallback") { }
public void OnSuccess() { }
public void OnFailure() { }
}
}
Android code:
public class Control implements LibraryManagerInitStartDialogFragment.ConfigurationFragmentListener{
String TAG = "QuickPlayTest";
private Activity _activity;
private StartUpCallback _startUpCallback;
public Control(){
Log.d(TAG, "Constructor.");
}
public Control(Activity activity){
Log.d(TAG, "Constructor. Activity = " + activity);
_activity = activity;
}
public void startUp(StartUpCallback startUpCallback){
Log.d(TAG, "startUp. Callback = " + startUpCallback);
_startUpCallback = startUpCallback;
new LibraryManagerInitStart(_activity, this);
Log.d(TAG, "startUp - end");
}
}
public interface StartUpCallback {
public void onSuccess();
public void onFailure();
}
For some reason the parameter startUpCallback in startup() is always null.
I tried shifting it to the constructor with the same result. OTOH, the value of activity is okay.
Did I miss something?
Upvotes: 1
Views: 968
Reputation: 39690
Perhaps the problem is that your C# proxy does not correctly implement the Java interface. Note the capitalization differences in the word "on/On".
Upvotes: 1