Reputation: 685
I'm new to IOS programming, I'm displaying a view when a button is clicked, using the following code inside the button method.
@IBAction func moreButton(_ sender: Any)
{
self.helpView.isHidden = false
}
initially, the self.helpView.isHidden
is set to true in viewDidLoad
method to hide the view. Now, how can i dismiss this view by touching anywhere outside the view. From the research, i found that, it can be done by creating a transparent button that fits the whole viewController. So then by clicking on the button, we can make the view to dismiss. Can anyone give me the code in swift 3 to create such button.
Or, if there is any other better way to hide a view, it is welcomed.
I'm using Xcode 8.2, swift 3.0
Thanks in advance.
Upvotes: 29
Views: 59910
Reputation: 4473
private func addClickToDismiss() {
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(dismissPresentedView(_:)))
tapRecognizer.cancelsTouchesInView = false
presentedViewController.view.superview?.isUserInteractionEnabled = true
presentedViewController.view.superview?.addGestureRecognizer(tapRecognizer)
}
@objc
private func dismissPresentedView(_ sender: Any?) {
presentedViewController.dismiss(animated: true)
}
If anyone wants some copy pasta, this is how you do it from a custom UIPresentationController
Upvotes: 0
Reputation: 1152
You can use the below function some this check on the view name will not work but if you have more than one view the problem you will see that if you tap inside your second view the same action will perform. I would prefer to add tapGesture. This is the other solution.
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
}
Upvotes: 0
Reputation: 141
Swift 5.1:
This should help to dismiss the view once touched outside of the view.
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
let touch = touches.first
if touch?.view != self.yourView
{ self.dismiss(animated: true, completion: nil) }
}
Upvotes: 14
Reputation: 174
in my case I followed it by touchesEnded logic,
-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if([touch view]== self.UIViewThatNeedsToBeDismissed) {
NSLog(@"inside view touch");
} else {
NSLog(@"release it");
}
}
Upvotes: 0
Reputation: 2237
Swift
override func touchesBegan(_ touches: Set<AnyHashable>, withEvent event: UIEvent) {
var touch: UITouch? = touches.first
if touch?.view != self.yourView {
self.yourView.isHidden = true
}
}
Objective C
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if(touch.view != self.yourView){
self.yourView.hidden = YES;
}
}
Upvotes: 4
Reputation: 1342
In Swift 4
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
if touch?.view == self.view {
commentsTxtView.resignFirstResponder()
}
}
Upvotes: 10
Reputation: 690
In touch began you should write like
override func touchesBegan(_ touches: Set<AnyHashable>, withEvent event: UIEvent) {
var touch: UITouch? = touches.first
//location is relative to the current view
// do something with the touched point
if touch?.view != yourView {
yourView.isHidden = true
}
}
Upvotes: 53
Reputation: 685
You can use this method in swift 4.
add the tag number to the uiview you want to add action
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?)
{
if touches.first?.view?.tag == 10{
dismiss(animated: true, completion: nil)
super.touchesEnded(touches , with: event)
}
}
Upvotes: 0
Reputation: 543
You can achieve what you want doing the following (tested with Swift 4.1 and Xcode 9.3):
class ViewController: UIViewController {
...
private var dismissViewTap: UITapGestureRecognizer?
override func viewDidLoad() {
super.viewDidLoad()
dismissViewTap = UITapGestureRecognizer(target: self, action: #selector(dismissView))
if let tap = dismissViewTap {
view.addGestureRecognizer(tap)
} // if let
} // viewDidLoad
@objc private func dismissView() {
guard let tap = dismissViewTap else {
return
} // guard
guard helpView.isHidden == false else {
return
} // guard
helpView.isHidden = true
view.removeGestureRecognizer(tap)
} // dismissView
...
} // ViewController
If you want to keep the gesture recognizer (maybe because you open helpView more than once) change dismissView to this version:
...
@objc private func dismissView() {
guard helpView.isHidden == false else {
return
} // guard
helpView.isHidden = true
} // dismissView
...
That's all...!
Upvotes: 0
Reputation: 301
Inside the moreButton selected, you can do something like this
@IBAction func moreButton(_ sender: Any)
{
self.helpView.isHidden = false
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(UIViewController.dismissView))
view.addGestureRecognizer(tap)
}
func dismissView() {
self.helpView.isHidden = true
self.view.removeGestureRecognizer(tap)
}
Upvotes: 1
Reputation: 197
You could create another transparent button or, your base view (assuming it's a single view below the button) can then address what you're trying to do. First, you would need to make it tappable. Then you want to handle the logic for what happens when tapped, or untapped.
Upvotes: 0
Reputation: 71854
You can use touchesBegan
method for that:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.helpView.isHidden = true
}
Upvotes: 4