Reputation: 987
I've looked through a lot of answers on stack overflow but haven't found anything that answers this question.
I have an app where you download data in a downloadVC (there are many other VC's). I want to be able to access the currentUser and the downloaded data in the downloadVC whenever I go to the downloadVC without re-downloading the data.
The options I've looked at so far are:
Please tell me if this questions doesn't fit the stack overflow rules?
Upvotes: 2
Views: 1121
Reputation: 12582
The simple answer is, yes, you use a singleton.
That's exactly correct.
Note that whether you use
SQLite.swift,
core data,
realm.io,
write to a text file,
a baas such as Firebase or Back4app (aka Parse),
or literally just "keep it in an array" ("in memory"),
Yes, the answer to your question is you'll have singleton which is where you "keep - access" that stuff. Exactly correct.
That seems to be what you are asking here.
Given that ...
... if you are then additionally asking "what's the easiest / best / most modern way ("in my data singleton") to store data locally in my app", the real-world answer in 2017 is
Previously you used Apple's core data. Which is (a) spectacular (b) extremely difficult. Importantly though: realm.io and SQLite are identically available on both Android and iOS; in very many cases, on real world projects today, this eliminates Core Data from consideration.
However. All of this is somewhat moot. Don't forget ...
You can't eg. "get a job programming iOS or Android" any more. You get a job because of how good you are / your specific expertise areas in either Firebase, Parse, PubNub, Cloudbase, or whatever. For better or worse, being able to move buttons and tables around in Xcode, Studio, is not really a thing anymore. (There are a minuscule number of hyper-specialities, like GPU programming, dynamic mesh, or the like, that are exceptions to this.) Similarly, say you're a hobbyist making your own app or startup: again in that case, it's just entirely and totally about what backend you work with. (And that applies equally to games or business/social apps.) There are simply no "local, static" apps any more. (Again, applies equally to games or business/social apps.)
(Note indeed that realm.io, which is "the" simple, obvious way to keep data on apps these days - indeed, those guys have/are moving to becoming, indeed, a OCC cloud baas-paas-whatever service themselves. We'll probably all just use realm.io instead of Firebase in a year.)
So in a sense the answer to your question is something like Firebase or back4app. But: then within your app, you centralize that to a singleton, indeed (the first part of your question).
But note....................
it is extremely unlikely, at the beginner level, that any of this will be relevant: Just keep the data in an array! That's all there is to it. OK, once in a billion years when a user happens to literally restart the device or your app, the app will reload data. So what?
Note that a common name for your "get data here" Singleton is
So,
import Foundation
often .. import SQLite, Realm, Firebase or whatever
public let local = Local.shared
open class Local {
static let shared = Local()
fileprivate init() {
print("'Local' singleton running AOK")
}
// could be this simple..
var clients:[String:[Blah]] = [:]
var stock:[String:String] = [:]
func loadStockInfoFromWWW() { ... }
func calculateQuantityInfoOrWhatever() { ... }
// or it could be more like this..
func reloadClientsFromParse() { ... }
func sendNewDataToFirebaseParse() { ... }
.... etc
you then just access it from anywhere in your app like
local.updateFromWeb()
height = local.stock["ladders"][idNumber].size.h
and so on.
That's all there is to it.
(A word on singleton code style.)
Upvotes: 1
Reputation: 1014
Basically, adding any networking logic inside the view controller is a first big mistake that you could make. So move that to another class that is responsible only for sending network requests and handling the responses.
Then, when you have the data downloaded, you'll probably need something to manage the cache - no matter whether it is a set of big files or a couple of small strings, the logic would be the same - to have all this cache controlled by one object. This cache manager could save the objects to local files, use CoreData or simply keep those objects in memory - this is for you to decide, depending on what kind of app are you creating.
Now, the cache manager could basically be your endpoint for view controllers, since it will either download the data and return it to view controller after the request's success, or return it immediately. The view controllers don't really have to know about any networking at all.
But, how the view controllers will find out about the cache manager?
You could either pass around the reference to it, but you've already said that this is impossible in your app. So basically another solution would be to use the hated singleton pattern. I too personally think this is a bad pattern, however you cannot create any app without it, since you always must have at least one singleton, which is AppDelegate.
Anyway, a good idea might be to create a singleton class (or maybe even use the AppDelegate for that purpose), that would be responsible for handling the dependencies between the classes responsible for networking, the cache manager, and any other classes that you might need to perform some logic behind your app. This is actually a pattern called Dependency Injection Container. It would allow you to easily access your model classes through this container, without neither having a ton of singletons that will eventually make you confused, nor creating some ridiculous logic of passing around the model objects.
Upvotes: 1
Reputation: 11754
It depends on file complexity & size. If you don't need to parse the contents, or they're simple to parse, but it's large in size then I'd recommend using the Documents
folder and retrieving it from there, if it's small or involves complex processing then a singleton
acting as a manager would be my approach as it feels appropriate.
Upvotes: 0
Reputation: 131398
Singletons are usually implemented using a static variable, so your first and second options are quite similar.
There is a "singletons are evil" sect that's very vocal in the development community lately.
Personally, I think they have their place and can sometimes clean up your design. I recently worked on a project that had been designed by a member of the "Singletons are evil" cult who then went to absurd lengths to pass a data manager object around to every other object in the project, resulting in a lot of overhead and more than a few bugs when the object got dropped.
There is no one answer. You need to weigh the pros and cons of different approaches for your app.
I would caution against over-using UserDefaults though. That's intended for saving small bits of data like user preference settings, not big data objects.
Upvotes: 2