Dilip Dewani
Dilip Dewani

Reputation: 33

How to copy Swap chain Image to VkBuffer in case of multiple subpasses in Vulkan

I am looking in this demo for rendering a scene in vulkan using depth peeling Order Independent Transparency

Blog: https://matthewwellings.com/blog/depth-peeling-order-independent-transparency-in-vulkan/ Code: https://github.com/openforeveryone/VulkanDepthPeel

I have modified the code so that I am able to save the final render in an output image(png) before presenting for rendering to the surface.

Once the primary command buffer consisting secondary command buffers responsible for drawing operations is submitted to queue for execution & rendering is finished, I am using vkCmdCopyImageToBuffer for copying the data from the current swap chain image(The copy operation is done after introducing the image barrier to make sure rendering is completed first) to a VkBuffer & then mapping the buffer memory to an unsigned char pointer & writing this information to the PNG file. But the output which I see in the PNG is different from the one rendered on window as the boxes are almost entirely transparent with some RGB information as you can see in the image below.

My guess is this might be the case due to this particular demo involving multiple subpasses & I am not copying the data properly but only thing bothering me is that since I am directly copying from swapchain image just before finally presenting to the surface, I should be having the final color data in the image & hence PNG & render should match.

Rendered Frame: enter image description here Saved Frame:

enter image description here

Let me know if I have missed explaining any details, any help is appreciated. Thanks!

Upvotes: 1

Views: 849

Answers (1)

krOoze
krOoze

Reputation: 13276

You have alpha value 41 in the saved image.

If I just rewrite it to 255 then the images are identical.

You are probably using VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR with the swapchain, which does that automatically. But typical image viewer will treat the alpha as premultiplied — hence the perceived (brighter) image difference.

Upvotes: 0

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