Reputation: 7306
In a WPF project, I have a user control (Valve.xaml) that defines a Polygon shape.
<Grid>
<Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Style="{StaticResource Valve_Open}"/>
</Grid>
I am displaying the Valve user control in a window xaml (FFG.xaml) file, like such:
<Window
<!-- removed other namespaces for brevity -->
xmlns:cl="clr-namespace:FFG.Controls;assembly=PID.Controls">
<Grid>
<cl:Valve x:Name="valve201A"></cl:Valve>
</Grid>
</Window>
I am setting the DataContext of FFG.xaml to class FFG_ViewModel.cs, and it contains an instance of the Valve_Model class. Valve_Model essentially represents the valve that is drawn on the window in FFG.xaml.
public class FFG_ViewModel : ViewModelBase {
public Valve_Model Valve201A { get; set; }
// There are other properties and methods, but I've removed them for brevity also
}
Here is the Valve_Model class:
public class Valve_Model INotifyPropertyChanged {
public event PropertyChangedEventHandler PropertyChanged;
private bool _isValveOpen { get; set; }
public bool IsValveOpen {
get {
return _isValveOpen;
}
set {
_isValveOpen = value;
OnPropertyChanged("IsValveOpen");
}
}
#region INotifyPropertyChanged
protected virtual void OnPropertyChanged(string propertyName) {
PropertyChangedEventHandler handler = this.PropertyChanged;
if (handler != null) {
var e = new PropertyChangedEventArgs(propertyName);
handler(this, e);
}
}
#endregion
}
QUESTION: What I want is for the Style property in the Valve.xaml to change when the IsValveOpen property changes.
So if the valve is open then it would be:
<Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Style="{StaticResource Valve_Open}"/>
and when the property is changed to false then I need the style of the polygon to be changed to:
<Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Style="{StaticResource Valve_Closed}"/>
How do I go about implementing this exactly?
Upvotes: 0
Views: 1382
Reputation: 169330
Instead of setting the actual Style
property to a new value, you could add a DataTrigger
to the Style itself that changes the properties of the Polygon
based on the value of the IsValveOpen
source property.
Valve.xaml:
<Grid>
<Polygon Name="pValve" Points="0,50 0,20 50,50 50,20">
<Polygon.Style>
<Style TargetType="Polygon">
<!-- Copy the setters from the Valve_Closed style here -->
<Setter Property="Fill" Value="Red" />
<Style.Triggers>
<DataTrigger Binding="{Binding IsValveOpen}" Value="True">
<!-- Copy the setters from the Valve_Open style here -->
<Setter Property="Fill" Value="Red" />
</DataTrigger>
</Style.Triggers>
</Style>
</Polygon.Style>
</Polygon>
</Grid>
FFG.xaml:
<Grid>
<cl:Valve x:Name="valve201A" DataContext="{Binding Valve201A}" />
</Grid>
Upvotes: 0
Reputation: 343
You could use an IMultiValueConverter
.
First, let's simplify the use case. Basicly you want to swap Styles
based on a given state object, which I'll represent by a ToggleButton
. The fact that you're wrapping everything in a UserControl
also has no influence on the underlying concept.
Demo:
Resources
Window
and the state to the Converter
.MainWindow.xaml
<Window
...
>
<Window.Resources>
<local:ToStyleConverter x:Key="ToStyleConverter"/>
<Style x:Key="Valve_Open" TargetType="{x:Type Polygon}">
<Setter Property="Fill" Value="Red"/>
</Style>
<Style x:Key="Valve_Closed" TargetType="{x:Type Polygon}">
<Setter Property="Fill" Value="Green"/>
</Style>
</Window.Resources>
<DockPanel>
<ToggleButton x:Name="butt" DockPanel.Dock="Bottom">Switch</ToggleButton>
<Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Stretch="Uniform">
<Polygon.Style>
<MultiBinding Converter="{StaticResource ToStyleConverter}">
<Binding RelativeSource="{RelativeSource FindAncestor,
AncestorType={x:Type Window}}"/>
<Binding ElementName="butt" Path="IsChecked"/>
</MultiBinding>
</Polygon.Style>
</Polygon>
</DockPanel>
</Window>
MainWindow.xaml.cs
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
public class ToStyleConverter : IMultiValueConverter
{
public object Convert(object[] values, Type targetType,
object parameter, System.Globalization.CultureInfo culture)
{
if (values[0] is Window)
{
Window win = (Window)values[0];
if ((bool)values[1])
return win.FindResource("Valve_Open");
if (!(bool)values[1])
return win.FindResource("Valve_Closed");
}
return DependencyProperty.UnsetValue;
}
public object[] ConvertBack(object values, Type[] targetType,
object parameter, System.Globalization.CultureInfo culture)
{
throw new NotImplementedException();
}
}
Changing to any specific use case means:
Control
that holds the Resources
(Styles)Converter
(DP/INPC)Converter
logicUpvotes: 1
Reputation: 3631
You can (should as much as I know) use a DataTrigger
, within a ControlTemplate
. Assuming that these two are your Styles:
<Window.Resources>
<Style TargetType="Polygon" x:Key="Valve_Open">
<Setter Property="Fill" Value="Red"/>
</Style>
<Style TargetType="Polygon" x:Key="Valve_Close">
<Setter Property="Fill" Value="Green"/>
</Style>
</Window.Resources>
You should add this style to the resources:
<Style x:Key="changeStyle" TargetType="Control">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Control">
<Grid>
<Polygon Name="pValve" Points="0,50 0,20 50,50 50,20" Style="{StaticResource Valve_Open}" />
</Grid>
<ControlTemplate.Triggers>
<DataTrigger Binding="{Binding Valve201A.IsValveOpen}" Value="true">
<Setter TargetName="pValve" Property="Style" Value="{StaticResource Valve_Close}" />
</DataTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
and use them in your views:
<Control DataContext="{Binding}" Style="{StaticResource changeStyle}" />
Upvotes: 0