Reputation: 35
I am trying to play a video using MediaCodec. The video is playing but the audio is mute.I want to unmute the audio.After research I found that we need to decode the audio and video separately.I want to use only one Mediacodec and MediaExtractor object to play video and audio.How is this achievable? I used the following code for playing video.
extractor = new MediaExtractor();
extractor.setDataSource(SAMPLE);
for (int i = 0; i < extractor.getTrackCount(); i++) {
MediaFormat format = extractor.getTrackFormat(i);
String mime = format.getString(MediaFormat.KEY_MIME);
if (mime.startsWith("video/")) {
extractor.selectTrack(i);
decoder = MediaCodec.createDecoderByType(mime);
decoder.configure(format, surface, null, 0);
break;
}
}
if (decoder == null) {
Log.e("DecodeActivity", "Can't find video info!");
return;
}
decoder.start();
ByteBuffer[] inputBuffers = decoder.getInputBuffers();
ByteBuffer[] outputBuffers = decoder.getOutputBuffers();
BufferInfo info = new BufferInfo();
boolean isEOS = false;
long startMs = System.currentTimeMillis();
while (!Thread.interrupted()) {
if (!isEOS) {
int inIndex = decoder.dequeueInputBuffer(10000);
if (inIndex >= 0) {
ByteBuffer buffer = inputBuffers[inIndex];
int sampleSize = extractor.readSampleData(buffer, 0);
if (sampleSize < 0) {
// We shouldn't stop the playback at this point, just pass the EOS
// flag to decoder, we will get it again from the
// dequeueOutputBuffer
Log.d("DecodeActivity", "InputBuffer BUFFER_FLAG_END_OF_STREAM");
decoder.queueInputBuffer(inIndex, 0, 0, 0, MediaCodec.BUFFER_FLAG_END_OF_STREAM);
isEOS = true;
} else {
decoder.queueInputBuffer(inIndex, 0, sampleSize, extractor.getSampleTime(), 0);
extractor.advance();
}
}
}
int outIndex = decoder.dequeueOutputBuffer(info, 10000);
switch (outIndex) {
case MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED:
Log.d("DecodeActivity", "INFO_OUTPUT_BUFFERS_CHANGED");
outputBuffers = decoder.getOutputBuffers();
break;
case MediaCodec.INFO_OUTPUT_FORMAT_CHANGED:
Log.d("DecodeActivity", "New format " + decoder.getOutputFormat());
break;
case MediaCodec.INFO_TRY_AGAIN_LATER:
Log.d("DecodeActivity", "dequeueOutputBuffer timed out!");
break;
default:
ByteBuffer buffer = outputBuffers[outIndex];
Log.v("DecodeActivity", "We can't use this buffer but render it due to the API limit, " + buffer);
// We use a very simple clock to keep the video FPS, or the video
// playback will be too fast
while (info.presentationTimeUs / 1000 > System.currentTimeMillis() - startMs) {
try {
sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
break;
}
}
decoder.releaseOutputBuffer(outIndex, true);
break;
}
// All decoded frames have been rendered, we can stop playing now
if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
Log.d("DecodeActivity", "OutputBuffer BUFFER_FLAG_END_OF_STREAM");
break;
}
}
decoder.stop();
decoder.release();
extractor.release();
}
Upvotes: 3
Views: 5790
Reputation: 41
You can use one extractor but two MediaCodec
instances for audio and video playback. Only one MediaCodec
instance can't do that.
For demuxer one extractor is ok, it demuxes file into an audio stream and a video stream.
But audio and video streams should use different decoders, like audio AAC, video AVC etc... And MediaCodec
can't change decode type dynamically, so you should create different MediaCodec
instances for each stream.
A player should consider AV synchronization...
You can refer: https://github.com/saki4510t/AudioVideoPlayerSample
Upvotes: 4