Reputation: 1542
I'm writing a game in Three.js, and as a multiplayer game, I need to verify client positions serverside to prevent cheating. I'm currently trying to load a model on the server, as such:
var THREE = require("three");
var loader = new THREE.JSONLoader();
loader.load( './models/tree.json', function ( geometry, materials ) {
var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
res.send(mesh);
});
However, the server dies and spits out
var request = new XMLHttpRequest();
ReferenceError: XMLHttpRequest is not defined
at FileLoader.load
This request is coming at node_modules\three\build\three.js:29258
, where an XMLHttpRequest
is made.
Why is this happening? Am I doing something wrong, or is this portion of Three.js broken for Node?
Upvotes: 3
Views: 14359
Reputation: 57964
Three.js uses an XMLHttpRequest
to load files such as your JSON file. XMLHttpRequest
is built-in in browsers environments, but it's not built-in in a Node environment, so it's not defined, thus the error. You'll have to install the xmlhttprequest
package through NPM to use it with Node.
Since Three.js does not require the xmlhttprequest
module, you're going to have to set a global variable so that new XMLHttpRequest
will work:
global.XMLHttpRequest = require("xmlhttprequest");
Upvotes: 10