Reputation: 11
I tried to make a rotated enemy that simply moves forward. The player shows perfectly, but for some reason the enemy only shows if I set the rotation to 360 or 0, even though the x and y positions move as they should.
package Game;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
public class Enemy extends Rectangle implements GameObject {
private int speed;
private double angle;
public Enemy(int x, int y, int w, int h, int speed, int angle) {
this.x = x;
this.y = y;
this.width = w;
this.height = h;
this.speed = speed;
this.angle = Math.toRadians(angle);
}
@Override
public void update(Engine g) {
this.x += (speed * (float) Math.cos(angle));
this.y += (speed * (float) Math.sin(angle));
System.out.println(this.x + " " + this.y);
}
@Override
public void render(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.red);
g2d.rotate(angle);
g2d.fill(this);
}
}
Upvotes: 0
Views: 106
Reputation: 557
Change your render component to this
@Override
public void render(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.red);
g2d.rotate(this.angle);
g2d.fill(this);
g2d.draw(this);
this.render(g);
}
Upvotes: 1