drn
drn

Reputation: 439

Unity Lighning (shader, lightmap or blender UV issue?)

I have the following scene

enter image description here

As you can see the ball in front of me has a very extreme shadow on it's back. How could I make it less extreme? I would like to still see the triangles that compose the Ico sphere but darker and without having to change the sun's position.

I tried to play with my light values, shader value, changed shaders, etc. but without any success. I guess I'm lacking some basic knowledges regarding lightning. Any help / tip would be greatly appreciated!

Thanks.

Upvotes: 1

Views: 199

Answers (1)

Mr.Bigglesworth
Mr.Bigglesworth

Reputation: 959

Models which have light issues or seem to have a permanent black poly may have flipped normals and will not display light correctly. Whichever 3d modelling program is used to make the models will be able to flip a normal for you.

Upvotes: 1

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