Reputation: 1222
I am hacking a little project using iOS 10 built-in speech recognition. I have working results using device's microphone, my speech is recognized very accurately.
My problem is that recognition task callback is called for every available partial transcription, and I want it to detect person stopped talking and call the callback with isFinal
property set to true. It is not happening - app is listening indefinitely.
Is SFSpeechRecognizer
ever capable of detecting end of sentence?
Here's my code - it is based on example found on the Internets, it is mostly a boilerplate needed to recognize from microphone source.
I modified it by adding recognition taskHint
. I also set shouldReportPartialResults
to false, but it seems it has been ignored.
func startRecording() {
if recognitionTask != nil {
recognitionTask?.cancel()
recognitionTask = nil
}
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryRecord)
try audioSession.setMode(AVAudioSessionModeMeasurement)
try audioSession.setActive(true, with: .notifyOthersOnDeactivation)
} catch {
print("audioSession properties weren't set because of an error.")
}
recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
recognitionRequest?.shouldReportPartialResults = false
recognitionRequest?.taskHint = .search
guard let inputNode = audioEngine.inputNode else {
fatalError("Audio engine has no input node")
}
guard let recognitionRequest = recognitionRequest else {
fatalError("Unable to create an SFSpeechAudioBufferRecognitionRequest object")
}
recognitionRequest.shouldReportPartialResults = true
recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in
var isFinal = false
if result != nil {
print("RECOGNIZED \(result?.bestTranscription.formattedString)")
self.transcriptLabel.text = result?.bestTranscription.formattedString
isFinal = (result?.isFinal)!
}
if error != nil || isFinal {
self.state = .Idle
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
self.micButton.isEnabled = true
self.say(text: "OK. Let me see.")
}
})
let recordingFormat = inputNode.outputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, when) in
self.recognitionRequest?.append(buffer)
}
audioEngine.prepare()
do {
try audioEngine.start()
} catch {
print("audioEngine couldn't start because of an error.")
}
transcriptLabel.text = "Say something, I'm listening!"
state = .Listening
}
Upvotes: 37
Views: 15393
Reputation: 5553
The existing isFinal
property is misleadingly-named: it does not tell you whether the result is final but whether the stream of results has ended. It should have been named something like isEndOfStream
.
To check whether the result is final, you can check whether the speechRecognitionMetadata
property is nil
. If it is nil
, the result is partial; otherwise, the result is final.
extension SFSpeechRecognitionResult {
var isPartialResult: Bool {
return !isFinal && speechRecognitionMetadata == nil
}
}
Important: Not sure if this is a bug, but in iOS 17.5.1, the server-side speech recognition implementation only returns a single final result, when endAudio
is called; it doesn’t seem to support the streaming case very well. Therefore, I recommend avoiding the server-side implementation by setting requiresOnDeviceRecognition
to true
.
Upvotes: 1
Reputation: 718
This is my version of how I solved this in SwiftUI, simply check for any changes in self.recognizedText
in recognitionTask
where self.recognizedText = result.bestTranscription.formattedString
speechHandler.isRecording
is a property that gets set to true when recording starts and to false when it stops.
Inside our view if there's been no change in the recognizedText
for 2 seconds then we can safely say that the user has stopped speaking.
.onChange(of: speechHandler.recognizedText) { text in
if speechHandler.isRecording {
DispatchQueue.main.asyncAfter(deadline: .now() + 2) {
if text == speechHandler.recognizedText {
finishedSpeaking = true
}
}
}
}
Upvotes: 0
Reputation: 1815
You can find my solution here and it works quiet nicely for me: https://github.com/elviin/gestureai/blob/main/GestureAI/Speech/Speech2Text.swift
First detect possible sentences with the following extension:
extension SFTranscription {
private static let intervalBetweenSentences: TimeInterval = 1.0
var newSentenceStarted: Bool {
let processed = Array(self.segments.reversed())
guard processed.count > 1 else {
return false
}
// print(processed.map { $0.substring }.joined(separator: " "))
let last = processed[0]
let previous = processed[1]
var pause: TimeInterval = 0.0
pause = last.timestamp - (previous.timestamp + previous.duration)
if pause >= Self.intervalBetweenSentences, last.confidence > 0.0 {
return true
}
return false
}
var lastClosedSentence: String {
let processed = Array(self.segments.reversed())
var wordsInSentenceReversed: [String] = []
guard processed.count > 1 else {
return ""
}
for (index, segment) in processed.enumerated() {
wordsInSentenceReversed.append(segment.substring)
let isFirstSegment = index == processed.count - 1
var pause: TimeInterval = 0.0
if isFirstSegment == false {
let previousIndex = index + 1 // we are in reversed array
let previousSegment = processed[previousIndex]
pause = segment.timestamp - previousSegment.timestamp
}
// Once you come to a pause, stop seatching for older words.
if (pause >= Self.intervalBetweenSentences && segment.confidence > 0.0) || isFirstSegment {
break
}
}
return wordsInSentenceReversed.reversed().joined(separator: " ")
}
}
Second use the new properties in the recogniser handler:
nonisolated private func recognitionHandler(audioEngine: AVAudioEngine, result: SFSpeechRecognitionResult?, error: Error?) {
let receivedError = error != nil
if receivedError {
audioEngine.stop()
audioEngine.inputNode.removeTap(onBus: 0)
}
if let result, result.bestTranscription.newSentenceStarted {
Task { @MainActor in
transcribe(result.bestTranscription.lastClosedSentence)
}
}
}
lastClosedSentence contains segments that possibly construct together a sentence. I am using that together with LLM apis, and it works quite well as these api's require some meaningful chunks of utterance.
Upvotes: 1
Reputation: 5621
I have a different approach that I find far more reliable in determining when the recognitionTask is done guessing: the confidence
score.
When shouldReportPartialResults
is set to true, the partial results will have a confidence score of 0.0
. Only the final guess will come back with a score over 0.
recognitionTask = speechRecognizer.recognitionTask(with: recognitionRequest) { result, error in
if let result = result {
let confidence = result.bestTranscription.segments[0].confidence
print(confidence)
self.transcript = result.bestTranscription.formattedString
}
}
The segments
array above contains each word in the transcription. 0
is the safest index to examine, so I tend to use that one.
How you use it is up to you, but if all you want to do is know when the guesser is done guessing, you can just call:
let myIsFinal = confidence > 0.0 ? true : false
You can also look at the score (100.0 is totally confident) and group responses into groups of low -> high confidence guesses as well if that helps your application.
Upvotes: 7
Reputation: 31
if result != nil {
self.timerDidFinishTalk.invalidate()
self.timerDidFinishTalk = Timer.scheduledTimer(timeInterval: TimeInterval(self.listeningTime), target: self, selector:#selector(self.didFinishTalk), userInfo: nil, repeats: false)
let bestString = result?.bestTranscription.formattedString
self.fullsTring = bestString!.trimmingCharacters(in: .whitespaces)
self.st = self.fullsTring
}
Here self.listeningTime
is the time after which you want to stop after getting end of the utterance.
Upvotes: 1
Reputation: 113
Based on my test on iOS10, when shouldReportPartialResults is set to false, you have to wait 60 seconds to get the result.
Upvotes: 4
Reputation: 1142
I am using Speech to text in an app currently and it is working fine for me. My recognitionTask block is as follows:
recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in
var isFinal = false
if let result = result, result.isFinal {
print("Result: \(result.bestTranscription.formattedString)")
isFinal = result.isFinal
completion(result.bestTranscription.formattedString, nil)
}
if error != nil || isFinal {
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
completion(nil, error)
}
})
Upvotes: 2
Reputation: 1197
It seems that isFinal flag doesn't became true when user stops talking as expected. I guess this is a wanted behaviour by Apple, because the event "User stops talking" is an undefined event.
I believe that the easiest way to achieve your goal is to do the following:
You have to estabilish an "interval of silence". That means if the user doesn't talk for a time greater than your interval, he has stopped talking (i.e. 2 seconds).
Create a Timer at the beginning of the audio session
:
var timer = NSTimer.scheduledTimerWithTimeInterval(2, target: self, selector: "didFinishTalk", userInfo: nil, repeats: false)
when you get new transcriptions in recognitionTask
invalidate and restart your timer
timer.invalidate()
timer = NSTimer.scheduledTimerWithTimeInterval(2, target: self, selector: "didFinishTalk", userInfo: nil, repeats: false)
if the timer expires this means the user doesn't talk from 2 seconds. You can safely stop Audio Session and exit
Upvotes: 28