Reputation: 248
I'm currently looking at porting my metro hash implementon to use C#7 features, as several parts might profit from ref locals to improve performance.
The hash does the calculations on a ulong[4]
array, but the result is a 16 byte
array. Currently I'm copying the ulong
array to the result byte
buffer, but this takes a bit of time.
So i'm wondering if System.Runtime.CompilerServices.Unsafe
is safe to use here:
var result = new byte[16];
ulong[] state = Unsafe.As<byte[], ulong[]>(ref result);
ref var firstState = ref state[0];
ref var secondState = ref state[1];
ulong thirdState = 0;
ulong fourthState = 0;
The above code snippet means that I'm using the result buffer also for parts of my state calculations and not only for the final output.
My unit tests are successful and according to benchmarkdotnet skipping the block copy would result in a 20% performance increase, which is high enough for me to find out if it is correct to use it.
Upvotes: 19
Views: 4136
Reputation: 1064244
In current .NET terms, this would be a good fit for Span<T>
:
Span<byte> result = new byte[16];
Span<ulong> state = MemoryMarshal.Cast<byte, ulong>(result);
This enforces lengths etc, while having good JIT behaviour and not requiring unsafe
. You can even stackalloc
the original buffer (from C# 7.2 onwards):
Span<byte> result = stackalloc byte[16];
Span<ulong> state = MemoryMarshal.Cast<byte, ulong>(result);
Note that Span<T>
gets the length change correct; it is also trivial to cast into a Span<Vector<T>>
if you want to use SIMD for hardware acceleration.
Upvotes: 13
Reputation: 3439
What you're doing seems fine, just be careful because there's nothing to stop you from doing this:
byte[] x = new byte[16];
long[] y = Unsafe.As<byte[], long[]>(ref x);
Console.WriteLine(y.Length); // still 16
for (int i = 0; i < y.Length; i++)
Console.WriteLine(y[i]); // reads random memory from your program, could cause crash
Upvotes: 1
Reputation: 768
C# supports "fixed buffers", here's the kind of thing we can do:
public unsafe struct Bytes
{
public fixed byte bytes[16];
}
then
public unsafe static Bytes Convert (long[] longs)
{
fixed (long * longs_ptr = longs)
return *((Bytes*)(longs_ptr));
}
Try it. (1D arrays of primitive types in C# are always stored as a contiguous block of memory which is why taking the address of the (managed) arrays is fine).
You could also even return the pointer for more speed:
public unsafe static Bytes * Convert (long[] longs)
{
fixed (long * longs_ptr = longs)
return ((Bytes*)(longs_ptr));
}
and manipulate/access the bytes as you want.
var s = Convert(longs);
var b = s->bytes[0];
Upvotes: 0