Reputation: 41
Problem:
Right after "glTexEnvi( GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);" I got the GL ERROR #1282(INVALID_OPERATION).
Then when I consulted the OpenGL 2.1 Reference, it is said under glTexEnv that: GL_INVALID_OPERATION is generated if glTexEnv is executed between the execution of glBegin and the corresponding execution of glEnd. But this is not my circumstance, since I am using vertex array.
Here's part of my code:
void RBFS::render_pass1_point_sprites(Shader &shader1, int width, int height, float t)
{
shader1.bind();
glActiveTexture(GL_TEXTURE0);{
glBindTexture(GL_TEXTURE_1D, m_texRBFData[0]);
MyCheckErrorGL();
}
glActiveTexture(GL_TEXTURE1);{
glBindTexture(GL_TEXTURE_1D, m_texRBFData[1]);
MyCheckErrorGL();
}
glActiveTexture(GL_TEXTURE2);{
glBindTexture(GL_TEXTURE_3D, m_texSDF);
MyCheckErrorGL();
}
glActiveTexture(GL_TEXTURE3);{
glBindTexture(GL_TEXTURE_3D, m_texLabels[0]);
MyCheckErrorGL();
}
glActiveTexture(GL_TEXTURE4);{
glBindTexture(GL_TEXTURE_3D, m_texLabels[1]);
MyCheckErrorGL();
}
glActiveTexture(GL_TEXTURE5);{
glBindTexture(GL_TEXTURE_1D, m_texHG);
MyCheckErrorGL();
}
glActiveTexture(GL_TEXTURE9);{
glBindTexture(GL_TEXTURE_2D, m_texCircle);
MyCheckErrorGL();
}
// upload t
GLuint loc_t = my_glGetUniformLocation(shader1.id(), "tSlice");
glUniform1f(loc_t, t);
MyCheckErrorGL();
// SET POINT_SPRITE
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);// so we can set different point size in VShader
float sizes[2];
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, sizes);
glPointParameterf(GL_POINT_SIZE_MIN, sizes[0]);
glPointParameterf(GL_POINT_SIZE_MAX, sizes[1]);
MyCheckErrorGL();
glTexEnvi( GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);// means tex-coord iteration
MyCheckErrorGL();
glPointParameterfARB(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT);// set origin-y
MyCheckErrorGL();
glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
MyCheckErrorGL();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_density);{
glPushAttrib(GL_VIEWPORT_BIT);
glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glClearColor(0.0,0.0,0.0,1.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
MyCheckErrorGL();
glDrawArrays(GL_POINTS, 0, numRBFs);//3rd parameter: number of points
MyCheckErrorGL();
glDisable(GL_BLEND);
glPopMatrix();
glPopAttrib();
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
// turn off switches for PSprite
glDisable(GL_POINT_SPRITE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
MyCheckErrorGL();
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE5);
glBindTexture(GL_TEXTURE_1D, 0);
glActiveTexture(GL_TEXTURE4);
glBindTexture(GL_TEXTURE_3D, 0);
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_3D, 0);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_3D, 0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_1D, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, 0);
shader1.unbind();
MyCheckErrorGL();
}
Since I am a green hand on OpenGL. If you have other advice on my code, plz don't hesitate to tell me.:-)
Upvotes: 4
Views: 967
Reputation: 64283
Reading the glTexEnv reference page, it says :
GL_INVALID_OPERATION is generated if glTexEnv is executed between the execution of glBegin and the corresponding execution of glEnd.
It also says this :
GL_POINT_SPRITE and GL_COORD_REPLACE are available only if the GL version is 2.0 or greater.
Are you sure your card, or driver supports opengl 2.0?
Upvotes: 1
Reputation: 18015
It sounds like your OpenGL device does not support POINT_SPRITE at all.
The GL 2.0 specification has integrated point sprite as a core feature. What GL version does your device support ?
Upvotes: 1