Reputation: 71
There is a standard way to build Unity applications for Android - to put all jars, manifests and resources in Assets/Plugins/Android forlder.
But we want to componentize or project and to put all staff, related to the certain component, to the folder such as Assets/Packages/Component1/Android
Is there a way to do this with the latest Unity version?
Upvotes: 0
Views: 437
Reputation: 308
Unity recognizes Plugins folders wherever they are. So, if this is what you want, you can put your stuff into Assets/Packages/Component1/Plugins/Android and put all of those libs there.
Example hierarchy may be.
Assets/Packages/Component1/Scripts - all of the c# scripts here Assets/Packages/Component1/Plugins/Android - android libs here Assets/Packages/Component1/Plugins/iOS - ios libs here
etc...
Upvotes: 1