Reputation: 45
I am trying to make a replica of the Game of Life using swing, I admit i have used code from some 1 else as i am trying to get my head around it and then proceed with my own implementation. I have some understanding of their code, yet i wanted to implements 2 additional features to their code. However i am finding that the way it is written is posing problems as i wanted to add a MouseListener(To make a cell come to life when clicked) and WindowListener(To make a start,pause and resume button).
I do understand how they work to some extent, yet i need your help to get my headaround it.
Here is the code:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.beans.Transient;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
@SuppressWarnings("serial")
public class ConwaysGameOfLife extends JPanel implements MouseListener{
private int[][] cellsGrid; // grid is the size of the 2d array
private static final Random rnd = new Random(); // make a new random generator
private int generationCounter; // counter for the generation
public ConwaysGameOfLife(int width, int height) {
this.cellsGrid = new int[width / 4][height / 4];// divides by 4 whatever the width and height set is
setupGrid();
}// new method for creating the game with input sizes for the size of the game window
/*The grid consists fully of cells, the grid size is divided by 4 to make the cells
* setupGrid makes the grid of cells
*
* */
private void setupGrid() {
for (int[] row : cellsGrid) {
for (int j = 0; j < row.length; j++) {
if (rnd.nextDouble() < 0.92)
continue;
row[j] = rnd.nextInt(2);
//
}
}
}
/*
* applies the rule to the existing cells changing their state depending on the position to neighbors set in the rules
* */
public void updateGrid() {
for (int i = 0; i < cellsGrid.length; i++) {
for (int j = 0; j < cellsGrid[i].length; j++) {
applyRule(i, j);
}
}
}
// Rules of game of life cells iterations
private void applyRule(int i, int j) {
int left = 0, right = 0, up = 0, down = 0;
int dUpperLeft = 0, dUpperRight = 0, dLowerLeft = 0, dLowerRight = 0;
//this shows the 8 possible neighbors in terms of position
if (j < cellsGrid.length - 1) {
right = cellsGrid[i][j + 1];
if(i>0)
dUpperRight = cellsGrid[i - 1][j + 1];
if (i < cellsGrid.length - 1)
dLowerRight = cellsGrid[i + 1][j + 1];
}
if (j > 0) {
left = cellsGrid[i][j - 1];
if (i > 0)
dUpperLeft = cellsGrid[i - 1][j - 1];
if (i< cellsGrid.length-1)
dLowerLeft = cellsGrid[i + 1][j - 1];
}
if (i > 0)
up = cellsGrid[i - 1][j];
if (i < cellsGrid.length - 1)
down = cellsGrid[i + 1][j];
int sum = left + right + up + down + dUpperLeft + dUpperRight
+ dLowerLeft
+ dLowerRight;
if (cellsGrid[i][j] == 1) {
if (sum < 2)
cellsGrid[i][j] = 0;
if (sum > 3)
cellsGrid[i][j] = 0;
}
else {
if (sum == 3)
cellsGrid[i][j] = 1;
}
}
@Override
@Transient
public Dimension getPreferredSize() {
return new Dimension(cellsGrid.length * 4, cellsGrid[0].length * 4);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Color gColor = g.getColor();
g.drawString("Generation: " + generationCounter++, 0, 10);
for (int i = 0; i < cellsGrid.length; i++) {
for (int j = 0; j < cellsGrid[i].length; j++) {
if (cellsGrid[i][j] == 1) {
g.setColor(Color.black); // change colour
g.fillRect(j * 8, i * 8, 8, 8); // change size of cells
}
}
}
g.setColor(gColor);
//paint the cells to a colour
}
public static void main(String[] args) {
final ConwaysGameOfLife c = new ConwaysGameOfLife(800, 800);
JFrame frame = new JFrame();
frame.getContentPane().add(c);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
frame.setVisible(true);
JButton start=new JButton("START");
/* This method specifies the location and size
* of button. In method setBounds(x, y, width, height)
* x,y) are cordinates from the top left
* corner and remaining two arguments are the width
* and height of the button.
*/
start.setBounds(80,0,80,20);
//Adding button onto the frame
//frame.add(start);
new Timer(100, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
frame.add(start);
c.updateGrid();
c.repaint();
}
}).start();
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
}
First of all, The button flickers, and only appears when hovered over with the mouse, still flickering. Then i want the iterations to begin after start button is pressed, and pause button to pause it, and resume(Have a decent idea how it would work, but not how to implement it with the structure of swing that is done in this code.)
Secondly, I wanted the cells to come to life when they are pressed with the mouse, But, i am unsure how to implement the mouseListener to do this.
I tried something like cellsGrid[i][j] = 1; when clicked by mouse but i get errors, which is due to my lack of understanding of the implementation of cellsGrid.
I am not expecting solutions to the problem, I would like some guidance to understand the Listeners better and maybe how to make this simpler to understand for me. Thank You :)
Upvotes: 0
Views: 1337
Reputation: 205785
Your simulation has a model that is a grid of cells; it has a view that paints an 8 x 8 square to represent a cell in the grid. As suggested here, you can map model and view coordinates using linear interpolation. In particular, given the following proportions, you can cross-multiply and solve for the missing coordinate.
view.x : panelWidthInPixels :: model.x : modelXRange
view.y : panelHeightInPixels :: model.y : modelYRange
For reference, this complete example maps mouse coordinates to pixel coordinates in an image. A complete example of John Conway’s Game of Life in Java Swing is cited here.
Upvotes: 1