Reputation: 885
I'm trying to practice using matter.js to create top down levels Bomberman style.
Right now I want to get my circle, which is controlled by arrow keys to move and bump into static squares but it is just going through them. Did I set it up incorrectly? I have been coding for three months, so I might be quite slow sorry!
var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies;
var engine = Engine.create();
var world = engine.world;
var player;
var rocks = [];
var cols = 7;
var rows = 7;
function setup() {
createCanvas(750, 750);
Engine.run(engine);
player = new Player(300, 300, 25);
var spacing = width / cols;
for (var j = 0; j < rows; j++) {
for (var i = 0; i < cols; i++) {
var r = new Rocks(i * spacing, j * spacing);
rocks.push(r);
}
}
}
function draw() {
background(51);
Engine.update(engine);
for (var i = 0; i < rocks.length; i++) {
rocks[i].show();
}
player.show();
player.move();
}
function Player(x, y, r) {
this.body = Bodies.circle(x, y, r);
this.r = r;
World.add(world, this.body);
this.show = function () {
ellipse(x, y, this.r * 2);
}
this.move = function () {
if (keyIsDown(RIGHT_ARROW))
x += 10;
if (keyIsDown(LEFT_ARROW))
x -= 10;
if (keyIsDown(UP_ARROW))
y -= 10;
if (keyIsDown(DOWN_ARROW))
y += 10;
x = constrain(x, this.r, height - this.r);
y = constrain(y, this.r, width - this.r);
}
}
function Rocks(x, y, w, h, options) {
var options = {
isStatic: true
}
this.body = Bodies.rectangle(x, y, h, w, options);
this.w = w;
this.h = h;
this.size = player.r * 2;
World.add(world, this.body);
this.show = function () {
rect(x, y, this.size, this.size);
}
}
Upvotes: 1
Views: 1863
Reputation: 21
I think the problem is that your player is not drawn in the same position that the physics engine thinks it's at.
In your Player
function after the initialization of x
and y
the rest all need to be this.body.position.x
and this.body.position.y
. Otherwise you're changing where the picture is drawn but not where the player actually is.
I'm not sure what you want me to point out besides that, but I think you want to disable gravity with engine.world.gravity.y = 0
. I was trying to fix the constrain
function because as I tested it it wasn't working. I wasn't able to fix it but I'd recommend just making static boundary objects for the walls and just don't draw them.
Also matter.js processes the locations of objects from their centers. When drawing the objects you either have to take that into consideration or switch the mode to ellipseMode(CENTER);
, rectMode(CENTER);
, etc.
Upvotes: 2