Reputation: 327
I'm a python/programming newbie and maybe my question has no sense at all.
My problem is that I can't get a variable to be global if it is dynamic, I mean I can do this:
def creatingShotInstance():
import movieClass
BrokenCristals = movieClass.shot()
global BrokenCristals #here I declare BrokenCristals like a global variable and it works, I have access to this variable (that is a shot class instance) from any part of my script.
BrokenCristals.set_name('BrokenCristals')
BrokenCristals.set_description('Both characters goes through a big glass\nand break it')
BrokenCristals.set_length(500)
Fight._shots.append(BrokenCristals)
def accesingShotInstance():
import movieClass
return BrokenCristals.get_name()#it returns me 'BrokenCristals'
but if instead of doing that I declare a string variable like this:
def creatingShotInstance():
import movieClass
a = 'BrokenCristals'
vars()[a] = movieClass.shot()
global a #this line is the only line that is not working now, I do not have acces to BrokenCristals class instance from other method, but I do have in the same method.
eval(a+".set_name('"+a+"')")
eval(a+".set_description('Both characters goes through a big glass\nand break it')")
eval(a+".set_length(500)")
Fight._shots.append(vars()[a])
def accesingShotInstance():
import movieClass
return BrokenCristals.get_name()#it returns me 'BrokenCristals is not defined'
I tried this :
global vars()[a]
and this:
global eval(a)
but It gives me an error. What should I do?
Upvotes: 8
Views: 14774
Reputation: 373
First syntax error there are no square brackets:
File "main.py", line 6
global BrokenCristals
^
SyntaxError: name 'BrokenCristals' is assigned to before global declaration
Second syntax error there is no letter s on the end of global:
File "main.py", line 6
global [BrokenCristals]
^
SyntaxError: invalid syntax
def creatingShotInstance():
import movieClass
BrokenCristals = movieClass.shot()
globals [BrokenCristals]
BrokenCristals.set_name('BrokenCristals')
BrokenCristals.set_description('Both characters goes through a big glass\nand break it')
BrokenCristals.set_length(500)
Fight._shots.append(BrokenCristals)
def accesingShotInstance():
import movieClass
return BrokenCristals.get_name()
def creatingShotInstance():
import movieClass
a = 'BrokenCristals'
vars()[a] = movieClass.shot()
globals [a]
eval(a+".set_name('"+a+"')")
eval(a+".set_description('Both characters goes through a big glass\nand break it')")
eval(a+".set_length(500)")
Fight._shots.append(vars()[a])
def accesingShotInstance():
import movieClass
return BrokenCristals.get_name()
Upvotes: 0
Reputation: 123772
For completeness, here's the answer to your original question. But it's almost certainly not what you meant to do -- there are very few cases where modifying the scope's dict
is the right thing to do.
globals()[a] = 'whatever'
Upvotes: 19
Reputation: 375942
Instead of a dynamic global variable, use a dict:
movies = {}
a = 'BrokenCristals'
movies[a] = movieClass.shot()
movies[a].set_name(a)
# etc
Upvotes: 8
Reputation: 34438
The global keyword specifies that a variable you're using in one scope actually belongs to the outer scope. Since you do not have nested scopes in your example, global doesn't know what you're trying to do. See Using global variables in a function other than the one that created them
Upvotes: 2