Reputation: 53
Problem; Only hearing one sound clip when executed. After one sound has played the other doesn't play & neither can play at the same time.
Result; To be able to play 2 sounds at the same time.
Code:
import java.io.*;
import javax.sound.sampled.*;
public class ThreadPlay extends Thread {
private String filename; // The name of the file to play
private boolean finished; // A flag showing that the thread has finished
private ThreadPlay(String fname) {
filename = fname;
finished = false;
}
public static void main(String[] args) {
ThreadPlay s1 = new ThreadPlay("soundClip1.wav");
ThreadPlay s2 = new ThreadPlay("soundClip2.wav");
s1.start();
s2.start();
while (!s1.finished || !s2.finished);
System.exit(0); // Java Sound bug fix...
}
public void run() {
try {
File file = new File(filename);
AudioInputStream stream = AudioSystem.getAudioInputStream(file);
AudioFormat format = stream.getFormat();
DataLine.Info info = new DataLine.Info(Clip.class, format);
Clip clip = (Clip)AudioSystem.getLine(info);
clip.open(stream);
clip.start();
Thread.sleep(100);
while (clip.isRunning()) { Thread.sleep(100); }
clip.close();
}
catch (Exception e) { }
finished = true;
}
}
Audio Lines:
AudioSystem.getMixerInfo() results in:
[Ljavax.sound.sampled.Mixer$Info;@52cc8049
Array length: 7
Contents:
PulseAudio Mixer, version 0.02
default [default], version 4.4.0-66-generic
PCH [plughw:0,0], version 4.4.0-66-generic
PCH [plughw:0,1], version 4.4.0-66-generic
PCH [plughw:0,3], version 4.4.0-66-generic
PCH [plughw:0,7], version 4.4.0-66-generic
Port PCH [hw:0], version 4.4.0-66-generic
For each mixer, AudioSystem.getMixer(AudioSystem.getMixerInfo()[x])
Results:
org.classpath.icedtea.pulseaudio.PulseAudioMixer@685f4c2e
com.sun.media.sound.DirectAudioDevice@7a07c5b4
com.sun.media.sound.DirectAudioDevice@5ce65a89
com.sun.media.sound.DirectAudioDevice@1de0aca6
com.sun.media.sound.DirectAudioDevice@443b7951
com.sun.media.sound.DirectAudioDevice@45283ce2
com.sun.media.sound.PortMixer@4d76f3f8
Upvotes: 2
Views: 2490
Reputation: 53
Fixed:
public void run() {
try {
File file = new File(filename);
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(file);
DataLine.Info info = new DataLine.Info(Clip.class, audioInputStream.getFormat());
Clip clip = (Clip)AudioSystem.getLine(info);
clip.open(audioInputStream);
clip.start();
clip.loop(Clip.LOOP_CONTINUOUSLY); // There are several different amounts of time you can loop it, so you can change this if you want, or you can just use clip.stop() whenever you want.
} catch (Exception ex) {
ex.printStackTrace();
}
finished = true;
}
Also, if you're running Ubuntu like myself you need to remove OpenJDK/OpenJRE and set SunJDK/SunJRE as Default.
Upvotes: 0
Reputation: 179
Imports:
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
Run method:
public void run() {
try {
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(this.getClass().getResource("NameOfFile.wav"));
Clip clip = AudioSystem.getClip();
clip.open(audioInputStream);
clip.start();
clip.loop(Clip.LOOP_CONTINUOUSLY); // There are several different amounts of time you can loop it, so you can change this if you want, or you can just use clip.stop() whenever you want.
} catch (Exception ex) {
ex.printStackTrace();
}
}
If you use this and piece of code over multiple threads, it should work. If I am correct in assuming that you are initiating this piece of code twice, once for each thread, then this should work. I hope that this helps.
Upvotes: 3