Reputation:
Typically in Go you find the following convention:
res, err := thingThatCanError(arg)
if err != nil {
// handle it
}
However, it's obvious this gets VERY unruly very quickly for a large number of these calls:
res, err := thingThatCanError(arg)
if err != nil {
// handle it
}
res, err2 := thingThatCanError(arg)
if err2 != nil {
// handle it
}
res, err3 := thingThatCanError(arg)
if err3 != nil {
// handle it
}
There's more lines of boilerplate error handling than code! This website says to avoid this but does not give an example on how to clean up this smell. A useful example comes straight from the Go blog that shows us how to clean up a homogenous HTTP app with an error handler that makes sense.
But imagine each of these calls aren't homogenous, as in with the same "central idea", so a single "error handler struct" wouldn't make a lot of sense.
Is there a way to clean up this type of code smell with functions that don't "mesh together" nicely in terms of errors?
Upvotes: 1
Views: 77
Reputation: 1582
Unfortunately there's sometimes no way around these patterns. You could use panic/defer as a makeshift try/catch system but the community looks down upon it.
If statements in Go can be combined with assignments so
err := thing.Do()
if err != nil {
return err
}
can become
if err := thing.Do(); err != nil {
return err
}
Upvotes: 1