Reputation:
I've made a school project in Unity
, created the executable and made a ZIP
along with the sources (including .sln
generated by Unity
).
Now, my teacher asked that he want to compile the source and check if it works and I really don't want to tell him that he has to download the entire 3gb package.
Is there any way to download requires classes/libs/assemblies and install them on Windows
so the .sln
will compile and generate the win executable?
Upvotes: 0
Views: 1380
Reputation: 9821
If you want to compile a Unity project, you need to download and install the Unity editor; there's no way around that (make sure they download the same version because there might be differences in the APIs). The one thing you can do to make things a bit easier would be to delete the "Library" folder inside of your project before you zip it. This is a cached collection of game-ready data that's derived from your assets and their corresponding meta files; it will be re-generated if it's missing.
Upvotes: 2