Dierig Patrick
Dierig Patrick

Reputation: 186

Countdown Timer to specific time

I have a Javascript code for a countdown timer on a date. I want to use this code in a online shop order process. However I don't want to edit the date every day manually. I want that the timer counts everyday to the same target time.

// Set the date we're counting down to
var countDownDate = new Date("Jan 5, 2018 15:37:25").getTime();

// Update the count down every 1 second
var x = setInterval(function() {

  // Get todays date and time
  var now = new Date().getTime();

  // Find the distance between now an the count down date
  var distance = countDownDate - now;

  // Time calculations for days, hours, minutes and seconds
  var days = Math.floor(distance / (1000 * 60 * 60 * 24));
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
  var seconds = Math.floor((distance % (1000 * 60)) / 1000);

  // Display the result in the element with id="demo"
  document.getElementById("demo").innerHTML = "Bestellen Sie innerhalb " + hours + "Stunden und " +
    minutes + "Minuten " + "und wir versenden noch am gleichen Tag!";

  // If the count down is finished, write some text 
  if (distance < 0) {
    clearInterval(x);
    document.getElementById("demo").innerHTML = "EXPIRED";
  }
}, 1000);
<div id="timer">
  <!-- Display the countdown timer in an element -->
  <p id="demo"></p>
</div>

Have anyone a solution for that?

Upvotes: 2

Views: 4045

Answers (2)

WebAndGamesCommunity
WebAndGamesCommunity

Reputation: 11

<script>
// Set the date we're counting down to
var countDownDate = new Date("Jan 5, 2018 15:37:25").getTime();

// Update the count down every 1 second
var x = setInterval(function() {

    // Get today's date and time
    var now = new Date().getTime();

    // Find the distance between now and the target date
    var distance = countDownDate - now;

    // Time calculations for days, hours, minutes and seconds
    var days = Math.floor(distance / (1000 * 60 * 60 * 24));
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
    var seconds = Math.floor((distance % (1000 * 60)) / 1000);

    // Output the result in an element with id="demo"
    document.getElementById("demo").innerHTML = days + "d " + hours + "h "
    + minutes + "m " + seconds + "s ";

    // If the count down is over, write some text 
    if (distance < 0) {
        clearInterval(x);
        document.getElementById("demo").innerHTML = "EXPIRED";
    }
}, 1000);
</script>

This is the result:

289d 4h 41m 8s

Upvotes: 1

Emil S. J&#248;rgensen
Emil S. J&#248;rgensen

Reputation: 6366

The below snippet adds 1 hour to current time and uses that as the countDownDate:

// Set the date we're counting down to
var countDownDate = new Date();
countDownDate.setHours(countDownDate.getHours() + 1);
countDownDate = countDownDate.getTime()

// Update the count down every 1 second
var x = setInterval(function() {
  // Get todays date and time
  var now = Date.now();

  // Find the distance between now an the count down date
  var distance = countDownDate - now;

  // Time calculations for days, hours, minutes and seconds
  var days = Math.floor(distance / (1000 * 60 * 60 * 24));
  var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
  var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
  var seconds = Math.floor((distance % (1000 * 60)) / 1000);

  // Display the result in the element with id="demo"
  document.getElementById("demo").innerHTML = "Bestellen Sie innerhalb " + hours + "Stunden und " +
    minutes + "Minuten " + "und wir versenden noch am gleichen Tag!";

  // If the count down is finished, write some text 
  if (distance < 0) {
    clearInterval(x);
    document.getElementById("demo").innerHTML = "EXPIRED";
  }
}, 1000);
<div id="timer">
  <!-- Display the countdown timer in an element -->
  <p id="demo"></p>
</div>

Upvotes: 0

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