Md Sifatul Islam
Md Sifatul Islam

Reputation: 854

kinect data acquiring fps>30

I was trying to Get and Display Depth Data in C# and calculate fps for depth acquisition for kinect.

To calculate fps for depth implemented a datetime

  if (this.sensor != null)
  {
      this.sensor.DepthFrameReady += this.DepthImageReady;
  }

  private void DepthImageReady(object sender, DepthImageFrameReadyEventArgs e)
  {
     DateTime before = DateTime.Now;
      using (DepthImageFrame depthFrame = e.OpenDepthImageFrame())
      {
          if (depthFrame != null)
          {
              depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);
          }
          else
          {
              // depthFrame is null because the request did not arrive in time
          }
      }
     DateTime after = DateTime.Now;
     TimeSpan result = after.Subtract(before);
        float seconds = (float)result.TotalSeconds;
        this.Text = "Kinect (" + (1 / seconds) + "fps)";

  }

I am getting >60 fps and unbelievably infinity sometime

While kinect gives 30 fps why am i getting infinity, what's wrong am I doing?

Upvotes: 1

Views: 387

Answers (1)

AlexDev
AlexDev

Reputation: 4727

You have to measure the interval between each time your function is called, not how long it takes for your function to execute. Something like this:

static DateTime lastFrame = DateTime.Now;
private void DepthImageReady(object sender, DepthImageFrameReadyEventArgs e)
{
    using (DepthImageFrame depthFrame = e.OpenDepthImageFrame())
    {
        if (depthFrame != null)
        {
            depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);
        }
        else
        {
            // depthFrame is null because the request did not arrive in time
        }
    }
    var now = DateTime.Now;
    TimeSpan result = now.Subtract(lastFrame);
    lastFrame = now;
    var milliseconds = result.TotalMilliseconds;

    this.Text = "Kinect (" + (1000.0 / milliseconds) + "fps)";
}

Upvotes: 3

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