Reputation: 1123
I have been using ImageMagick's C API using LuaJIT and FFI library and magick lua module for this. Now I want to use MagickGetImageHistogram method. So when it comes to pass an argument check my below code.
***image.lua***
local len = ffi.new("size_t[?]", 5)
local t = handle_result(self, lib.MagickGetImageHistogram(self.wand, len))
***lib.lua***
local ffi = require("ffi")
local lib
ffi.cdef([[ typedef void MagickWand;
typedef void PixelWand;
typedef int MagickBooleanType;
typedef int ExceptionType;
typedef int ssize_t;
typedef int CompositeOperator;
typedef int GravityType;
typedef int OrientationType;
typedef int InterlaceType;
typedef char DistortMethod[];
void MagickWandGenesis();
MagickWand* NewMagickWand();
PixelWand **MagickGetImageHistogram(MagickWand *wand, size_t *number_colors);
So I'm sure that my first argument is correct but not sure about second one. And it returns the image histogram as an array of PixelWand wands. So how do I convert it to LuaJIT structure?
Upvotes: 0
Views: 269
Reputation: 24419
I'm not sure about the lua parts of the question, but the expected behavior MagickGetImageHistogram
is as follows.
size_t *number_colors
will be updated with the count of pixels in array.PixelGetColorCount
to retrieve the sum of pixels used by image.Here's a quick example in C.
#include <stdio.h>
#include <wand/MagickWand.h>
int main(int argc, const char * argv[]) {
// Prototype vars
MagickWand * wand;
PixelWand ** histogram;
size_t histogram_count = 0;
// Boot environment.
MagickWandGenesis();
// Allocate & read image
wand = NewMagickWand();
MagickReadImage(wand, "rose:");
// Get Histogram as array of pixels
histogram = MagickGetImageHistogram(wand, &histogram_count);
// Iterate over each pixel & dump info.
for (int i = 0; i < histogram_count; ++i)
{
printf("%s => %zu\n",
PixelGetColorAsString(histogram[i]),
PixelGetColorCount(histogram[i]));
}
// Clean-up
histogram = DestroyPixelWands(histogram, histogram_count);
wand = DestroyMagickWand(wand);
MagickWandTerminus();
return 0;
}
This example will output the expected text...
// ...
srgb(48,45,43) => 1
srgb(50,45,42) => 2
srgb(50,44,43) => 5
srgb(51,45,43) => 1
// ...
So I would guess your lua script would look something like..
***image.lua***
local tlen = ffi.new("size_t[1]")
local t = lib.MagickGetImageHistogram(self.wand, tlen)
for i=0,tlen[0] do
handle_new_pixel(self, t[i], lib.PixelGetColorCount(t[i]))
end
Upvotes: 1