Reputation: 454
I want to call method in a class as soon as observer get Notification in another one. The problem is that I cannot call one class from another, because I will get recursion call then.
1) Controller class with Player instance:
// PlayerController.swift
// player
import UIKit
import MediaPlayer
class NowPlayingController: NSObject {
var musicPlayer: MPMusicPlayerController {
if musicPlayer_Lazy == nil {
musicPlayer_Lazy = MPMusicPlayerController.systemMusicPlayer()
let center = NotificationCenter.default
center.addObserver(
self,
selector: #selector(self.playingItemDidChange),
name: NSNotification.Name.MPMusicPlayerControllerNowPlayingItemDidChange,
object: musicPlayer_Lazy)
musicPlayer_Lazy!.beginGeneratingPlaybackNotifications()
}
return musicPlayer_Lazy!
}
//If song changes
func playingItemDidChange(notification: NSNotification) {
//somehow call updateSongInfo() method from 2nd class
}
//Get song metadata
func getSongData() -> (UIImage, String?, String?) {
let nowPlaying = musicPlayer.nowPlayingItem
//...some code
return (albumImage, songName, artistAlbum)
}
func updateProgressBar() -> (Int?, Float?){
let nowPlaying = musicPlayer.nowPlayingItem
var songDuration: Int?
var elapsedTime: Float?
songDuration = nowPlaying?.value(forProperty: MPMediaItemPropertyPlaybackDuration) as? Int
elapsedTime = Float(musicPlayer.currentPlaybackTime)
return(songDuration, elapsedTime)
}
}
2) View controller which should be updated when Player Controller get notification
// MainViewController.swift
// player
import UIKit
class MainViewController: UIViewController {
let playerController = PlayerController()
@IBOutlet weak var albumView: UIImageView!
@IBOutlet weak var songLabel: UILabel!
@IBOutlet weak var artistAlbum: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
//Start updating progress bar
Timer.scheduledTimer(timeInterval: 0.5,
target: self,
selector: #selector(MainViewController.updateProgressBar),
userInfo: nil,
repeats: true)
}
private func updateSongInfo(){
(albumView.image!, songLabel.text, artistAlbum.text) = playerController.getSongData()
}
private func updateProgressBar(){
(progressBar.maximumValue, progressBar.value) = playerController.playingItemProgress()
}
}
Solution for Swift 3:
In NowPlayingController:
let newSongNotifications = NSNotification(name:NSNotification.Name(rawValue: "updateSongNotification"), object: nil, userInfo: nil)
func playingItemDidChange(notification: NSNotification) {
NotificationCenter.default.post(newSongNotifications as Notification)
}
And in other controller:
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(self.updateSongInfo), name: NSNotification.Name(rawValue: "updateSongNotification"), object: nil)
}
Upvotes: 1
Views: 1346
Reputation: 81
You can post a notification from within your custom object where you need it:
let notification = NSNotification(name:"doSomethingNotification", object: nil, userInfo: nil)
NotificationCenter.defaultCenter.postNotification(notification)
And then in your other view controller in which you want to execute something in response to this notification, you tell it to observe the notification in viewDidLoad()
. The selector you pass in is the method you want to be executed when the notification is received.
override func viewDidLoad(){
super.viewDidLoad()
NotificationCenter.addObserver(self, selector: #selector(self.doSomething), name: "doSomethingNotification", object: nil)
}
Upvotes: 1