Reputation: 481
I have a video view set to full screen. However while playing in the simulator, it is not running full screen.
This issue is only for iPads and not iPhones.
Here is my code:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)
let bundle: Bundle = Bundle.main
let videoPlayer: String = bundle.path(forResource: "normalnewer", ofType: "mp4")!
let movieUrl : NSURL = NSURL.fileURL(withPath: videoPlayer) as NSURL
// var fileURL = NSURL(fileURLWithPath: "/Users/Mantas/Desktop/123/123/video-1453562323.mp4.mp4")
playerView = AVPlayer(url: movieUrl as URL)
NotificationCenter.default.addObserver(self,selector: #selector(playerItemDidReachEnd),name: NSNotification.Name.AVPlayerItemDidPlayToEndTime,object: self.playerView.currentItem) // Add observer
var playerLayer=AVPlayerLayer(player: playerView)
// self.avPlayerLayer.playerLayer = AVLayerVideoGravityResizeAspectFill
playerLayer.frame = viewVideo.bounds
// self.playerLayer.frame = self.videoPreviewLayer.bounds
viewVideo.layer.addSublayer(playerLayer)
playerView.play()
UserDefaults.standard.set("normalnewer", forKey: "video")
}
I have tried checking landscape mode in target's general. Gone through the threads below: how to play a video in fullscreen mode using swift ios?
Play video fullscreen in landscape mode, when my entire application is in lock in portrait mode
Setting device orientation in Swift iOS
But these did not resolve my issue.
Here is a screenshot.
Can somebody help me resolve this?
Upvotes: 2
Views: 7845
Reputation: 1
The best thing you can do is put this code In viewDidLayoutSubviews and enjoy it!
DispatchQueue.main.async {
self.playerLayer?.frame = self.videoPlayerView.bounds
}
Upvotes: 0
Reputation: 666
I see you solved your issue, but I noticed you were using an AVPlayerLayer. The orientation rotation is handled with the AVPlayerViewController, but not with a custom view using a player layer. It is useful to be able to put the layer in fullscreen without rotating the device. I answered this question elsewhere, but I will put it here as well.
Transforms and frame manipulation can solve this issue:
extension CGAffineTransform {
static let ninetyDegreeRotation = CGAffineTransform(rotationAngle: CGFloat(M_PI / 2))
}
extension AVPlayerLayer {
var fullScreenAnimationDuration: TimeInterval {
return 0.15
}
func minimizeToFrame(_ frame: CGRect) {
UIView.animate(withDuration: fullScreenAnimationDuration) {
self.setAffineTransform(.identity)
self.frame = frame
}
}
func goFullscreen() {
UIView.animate(withDuration: fullScreenAnimationDuration) {
self.setAffineTransform(.ninetyDegreeRotation)
self.frame = UIScreen.main.bounds
}
}
}
Setting the frame of the AVPlayerLayer changes it's parent's frame. Save the original frame in your view subclass, to minimize the AVPLayerLayer back to where it was. This allows for autolayout.
IMPORTANT - This only works if the player is in the center of your view subclass.
Incomplete example:
class AVPlayerView: UIView {
fileprivate var avPlayerLayer: AVPlayerLayer {
return layer as! AVPlayerLayer
}
fileprivate var hasGoneFullScreen = false
fileprivate var isPlaying = false
fileprivate var originalFrame = CGRect.zero
func togglePlayback() {
if !hasGoneFullScreen {
originalFrame = frame
hasGoneFullScreen = true
}
isPlaying = !isPlaying
if isPlaying {
avPlayerLayer.goFullscreen()
avPlayerLayer.player?.play()
} else {
avPlayerLayer.player?.pause()
avPlayerLayer.minimizeToFrame(originalFrame)
}
}
}
Upvotes: 3
Reputation: 481
After spending some time taking a good look at the Storyboard, I tried changing the fill to Aspect fill & fit and that resolved the problem :)
Upvotes: 1