Reputation: 1301
Im creating RTS in LibGDX and Im wondering how to put my buildings textures in proper way. Im using TiledMap to create my world, but I have to create some objects dynamicly. I know how to do this by editing cells, but this solution seems to me a bit messy (my buildings are like 4x5 tiles large, so I would have to edit 20 cells). Thanks in advance!
Upvotes: 0
Views: 96