Reputation: 120449
I'd like to supply an initial value to a text field and redraw it with an empty value to clear the text. What's the best approach to do that with Flutter's APIs?
Upvotes: 389
Views: 353403
Reputation: 146
There are two ways to do this in :
you can use the initialValue parameter of TextFormFiled like:
TextFormField(
initialValue: "Hello",
)
you can use a TextEditingController and use its text parameter to pass initial value for the TextFormField like:
Define TextEditingController with initial value:
TextEditingController nameController = TextEditingController(text : "Hello")
Pass the TextEditingController to TextFormField:
TextFormField(
controller : nameController,
)
Both the ways cannot be used simultaneously as you cannot have initialValue and controller parameter defined at the same time.
Personally, I prefer the 2nd option as it also provides you freedom to further write logic for the TextFormField and customize it.
Upvotes: 6
Reputation: 595
final TextEditingController _textFieldController = TextEditingController();
@override
void initState() {
_textFieldController.text = "Hello";
super.initState();
}
Upvotes: 2
Reputation: 1
The best way would be replacing TextField
to TextFormField
because, we can use the property initialValue
and avoid the complexity to manage state.
Using TextEditingController
is not optimal because it needs to recreate a instance of TextEditingController
just to pass a initial value. Additionally, how can you handle if you need to customize more and require access the text controller in other places ? It would be so confused
Upvotes: 0
Reputation: 5986
If you use TextEditingController
just use the line in your class.
TextEditingController txtController = TextEditingController(text: 'Initial value')
TextField(
controller: txtController,
);
If you don't use TextEditingController
just go for initialValue
TextFormField(
initialValue: 'your initial text',
);
Full code
class _TestScreen extends State<Test> {
TextEditingController _controller;
@override
void initState() {
super.initState();
_controller = new TextEditingController(text: 'Initial value');
}
@override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[
TextFormField( // First method
initialValue: "Initial text"
),
TextField( // Second method
controller: _controller, // Controller has the initial value
),
],
);
}
}
Upvotes: 7
Reputation: 818
you can use this code sample:
TextFormField(
controller: nameController?..text='Your initial value',
),
Upvotes: 2
Reputation: 31
if you use text form field and pass data from previous page to next page text form field use this
class ProfilePage extends StatefulWidget {
late final String fname;
ProfilePage({required this.fname});
@override
State<ProfilePage> createState() => _ProfilePageState();
}
class _ProfilePageState extends State<ProfilePage> {
final _form = GlobalKey<FormState>();
late var FullNameController = TextEditingController(text: widget.fname);
}
Upvotes: 3
Reputation: 535
As for the above-mentioned answers all are right, but one thing is missing that I wanna add to it is how to customize the style of this default text of TextFormField.
TextEditingController textController = TextEditingController(text: '4');
TextFormField(
controller: textController,
// This style property will customize the default controller text
style: TextStyle(
color: Colors.white,
fontSize: 18,
fontWeight: FontWeight.bold,
),
),
For this scenario, I would prefer to use TextEditingController instead of initialValue, Because if you want to change it later or modify it, then textController will continuously listen for your TextFormField input changes. This is my personal view, let me know if I am wrong.
Upvotes: 2
Reputation: 2558
Since none of the answers mention it, the TextEditingController
should be disposed off after use. As in:
class MyWidget extends StatefulWidget {
const MyWidget({Key? key}) : super(key: key);
@override
MyWidgetState createState() => MyWidgetState();
}
class MyWidgetState extends State<MyWidget> {
final myController = TextEditingController(text: "Initial value");
@override
Widget build(BuildContext context) {
return TextField(
controller: myController,
);
}
@override
void dispose() {
// dispose it here
myController.dispose();
super.dispose();
}
}
Upvotes: 6
Reputation: 5973
If you use TextEditingController, set its text field to the desired value
TextEditingController txtController = TextEditingController()..text = 'Your initial text value';
TextField( controller: txtController ..... )
If you are not using the TextEditingContller, use the initialValue field directly from the TextField widget:
TextFormField( initialValue: "Your initial text value" )
Upvotes: 4
Reputation: 121
Easy and Efficient way
Assign controller to your TextFormField
or TextField
and in initState
you can initialise it to the initial value like this
_controller = TextEditingController(text: 'Your initial value');
Upvotes: 6
Reputation: 2501
You can do all of the above things but, if you want the API to show your data when its's get loaded it shows up like profile page. so here's the code:
TextEditingController _nameController = TextEditingController(); // initialize the controller
// when API gets the data, do this:
_nameController.text = response.data.fullName; or _nameController.text = "Apoorv Pandey"
I hope it clears everything. Happy coding!
Upvotes: 1
Reputation: 6589
This can be achieved using TextEditingController
.
To have an initial value you can add
TextEditingController _controller = TextEditingController(text: 'initial value');
or
If you are using TextFormField
you have a initialValue
property there. Which basically provides this initialValue
to the widget automatically.
TextFormField(
initialValue: 'initial value'
)
To clear the text you can use
_controller.clear()
method.
Upvotes: 38
Reputation: 101
class _YourClassState extends State<YourClass> {
TextEditingController _controller = TextEditingController();
@override
void initState() {
super.initState();
_controller.text = 'Your message';
}
@override
Widget build(BuildContext context) {
return Container(
color: Colors.white,
child: TextFormField(
controller: _controller,
decoration: InputDecoration(labelText: 'Send message...'),
),
);
}
}
Upvotes: 10
Reputation: 2547
I've seen many ways of doing this on here. However I think this is a little more efficient or at least concise than the other answers.
TextField(
controller: TextEditingController(text: "Initial Text here"),
)
Upvotes: 71
Reputation: 642
TextEdittingController _controller = new TextEdittingController(text: "your Text");
or
@override
void initState() {
super.initState();
_Controller.text = "Your Text";
}
Upvotes: 8
Reputation: 35997
You don't have to define a separate variable in the widget scope, just do it inline:
TextField(
controller: TextEditingController()..text = 'Your initial value',
onChanged: (text) => {},
)
Upvotes: 209
Reputation: 19424
inside class,
final usernameController = TextEditingController(text: 'bhanuka');
TextField,
child: new TextField(
controller: usernameController,
...
)
Upvotes: 5
Reputation: 15741
You can use a TextFormField
instead of TextField
, and use the initialValue
property. for example
TextFormField(initialValue: "I am smart")
Upvotes: 288
Reputation: 2233
If you are using TextEditingController then set the text to it, like below
TextEditingController _controller = new TextEditingController();
_controller.text = 'your initial text';
final your_text_name = TextFormField(
autofocus: false,
controller: _controller,
decoration: InputDecoration(
hintText: 'Hint Value',
),
);
and if you are not using any TextEditingController then you can directly use initialValue like below
final last_name = TextFormField(
autofocus: false,
initialValue: 'your initial text',
decoration: InputDecoration(
hintText: 'Last Name',
),
);
For more reference TextEditingController
Upvotes: 49
Reputation: 376
If you want to handle multiple TextInput
s as asked by @MRT in the comment to the accepted answer, you can create a function that takes an initial value and returns a TextEditingController
like this:
initialValue(val) {
return TextEditingController(text: val);
}
Then, set this function as the controller for the TextInput
and supply its initial value there like this:
controller: initialValue('Some initial value here....')
You can repeat this for the other TextInput
s.
Upvotes: 15
Reputation: 120449
(From the mailing list. I didn't come up with this answer.)
class _FooState extends State<Foo> {
TextEditingController _controller;
@override
void initState() {
super.initState();
_controller = new TextEditingController(text: 'Initial value');
}
@override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[
new TextField(
// The TextField is first built, the controller has some initial text,
// which the TextField shows. As the user edits, the text property of
// the controller is updated.
controller: _controller,
),
new RaisedButton(
onPressed: () {
// You can also use the controller to manipuate what is shown in the
// text field. For example, the clear() method removes all the text
// from the text field.
_controller.clear();
},
child: new Text('CLEAR'),
),
],
);
}
}
Upvotes: 219