Reputation: 139
i'm currently programming an 2D topview unity game. And i want to set the camera such as, that just a specific area is visible. That means that i know the size of my area and when the camera, which is following the player currently reaches the border of the area, i want to visible stops.
So here is my question: i know where the camera is and how it can follow the player but i dont know how i can calculate the distance between the border of the field and the border of waht the camera sees. how can i do that?
Upvotes: 0
Views: 46
Reputation: 6693
Essentially, treat your playable area as a rectangle. Then, make a smaller rectangle within that rectangle that accounts for the camera's orthographic size. Don't forget to include the aspect ratio of your camera when calculating horizontal bounds.
Rect myArea; // this stores the bounds of your playable area
Camera cam; // this is your orthographic camera, probably Camera.main
GameObject playerObject; // this is your player
float newX = Mathf.Clamp(
playerObject.transform.position.x,
myArea.xMin + cam.orthographicSize * cam.aspect,
myArea.xMax - cam.orthographicSize * cam.aspect
);
float newY = Mathf.Clamp(
playerObject.transform.position.y,
myArea.yMin + cam.orthographicSize,
myArea.yMax - cam.orthographicSize
);
cam.transform.position = new Vector3(newX,newY,cam.transform.position.z);
If you're using an alternative plane (say xz instead of xy), just swap out the corresponding dimensions in all the calculations.
Upvotes: 1