Reputation:
I have been set an assignment, that means I need to create a '3 or more dice game'. What I'm stuck on is the scoring system that is needed with this game, it goes as follows: " Players in turn roll all five dice and score for three-of-a-kind or better. If a player only has two-of-a-kind, they may re-throw the remaining dice in an attempt to improve the matching dice values. If no matching numbers are rolled, a player scores 0.
Players score the following number of points accordingly:
3-of-a-kind: 3 points 4-of-a-kind: 6 points 5-of-a-kind: 12 points
A set number of rounds are played (say 50) and the player with the highest total score at the end of a game, is the winner. " I need to work out how to add up the random dice's numbers to see which numbers are matching.
namespace DiceGame
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello, I am your computer and I am speaking to you, welcome to the dice game, here are the rules:");
Console.WriteLine("3-of-a-kind: 3 points ");
Console.WriteLine("4-of-a-kind: 6 points ");
Console.WriteLine("5-of-a-kind: 12 points");
Console.WriteLine("First player to reach 50 wins");
//integer array to store 5 values for the dice
int[] Rolls = new int[5];
//Calls from class Dice (calls integer value)
for (int numdice = 0; numdice < 5; numdice++)
{
Rolls[numdice] = Dice.Roll();
//For each loop, get position of array and place number we want in that position
Console.WriteLine(Rolls[numdice]);
}
//Makes a new game object which is used to call functions
Game game = new Game();
game.startGame();
Console.ReadLine();
}
//produces one random number
public class Dice
{
static Random rng = new Random();
public static int Roll()
{
//create a random number generator
return rng.Next(1, 7);
}
}
public class Game
{
public void startGame()
{
//prompts user to input value and then stores it
int playerNo = numberofPlayers();
while (playerNo < 2)
{
Console.WriteLine("Please enter a number between 2-4");
playerNo = numberofPlayers();
}
//Now have number of players, need to loop through now
//creates the number of players in array
player[] listofPlayers = new player[playerNo];
//this looks at the current player that the code is looking at
for (int currentPlayer = 0; currentPlayer < playerNo; currentPlayer++)
{
listofPlayers[currentPlayer] = new player();
Console.WriteLine("It is player {0}'s turn", currentPlayer + 1);
listofPlayers[currentPlayer].rollplayerDice();
Console.WriteLine(listofPlayers[currentPlayer].score);
listofPlayers[currentPlayer].playersScore();
}
}
void inputPlayers()
{
//create number of players code
//create a way to input name of players
//depending on the number of players, repeat the code below that many times
string player1 = Console.ReadLine();
}
public int numberofPlayers()
{
int playerNum = 0;
try
{
Console.WriteLine("Please Enter the number of players you would like to play with 2-4");
playerNum = int.Parse(Console.ReadLine());
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
return playerNum;
//if playerNo is equal to 2 = 2 players
//if playerNO is equal to 3 = 3 players
//if playerNO is equal to 4 = 4 players
//if playerNo is less than 2 and more than 4 then loop back through the if statement and ask to input and number "between 2-4"
}
public class player
{
public int score = 0;
int[] playerRoll = new int[5];
public void rollplayerDice()
{
for (int currentDice = 0; currentDice < playerRoll.Length; currentDice++)
{
playerRoll[currentDice] = Dice.Roll();
Console.WriteLine("Dice {0} rolled a {1}", currentDice, playerRoll[currentDice]);
}
}
public int playersScore()
{
int[] diceFaces = new int[6];
/*for (int diceFace = 0; diceFace < playerRoll.Length; diceFace++)
{
int oneCounter = 0;
//number of 1's =
//number of 2's =
//number of 3's =
//number of 4's =
//number of 5's =
//number of 6's =
//create a system to work out the score
//create a switch to see what the player score is equal to (switch 3, 4, 5 and add up the points that correlate)
}
*/
foreach (int d in playerRoll)
diceFaces[d]++;
int caseSwitch = 0;
switch (caseSwitch)
{
case 3:
//add on the points to a players score
score += 3;
break;
case 4:
//add on the points to a player score
break;
case 5:
//add on the points of a players score
break;
}
return 0;
}
}
}
}
}
^Above is my whole code and below is the code I am working in right now on attempting the scoring.
public int playersScore()
{
int[] diceFaces = new int[6];
/*for (int diceFace = 0; diceFace <
playerRoll.Length; diceFace++)
{
int oneCounter = 0;
//number of 1's =
//number of 2's =
//number of 3's =
//number of 4's =
//number of 5's =
//number of 6's =
//create a system to work out the score
//create a switch to see what the player score is equal to (switch 3, 4, 5 and add up the points that correlate)
}
*/
foreach (int d in playerRoll)
diceFaces[d]++;
int caseSwitch = 0;
switch (caseSwitch)
{
case 3:
//add on the points to a players score
score += 3;
break;
case 4:
//add on the points to a player score
break;
case 5:
//add on the points of a players score
break;
}
return 0;
}
Upvotes: 1
Views: 250
Reputation: 10818
You can use GroupBy()
, then Count()
:
int score = 0;
var grouped = dice.GroupBy(x => x);
//Score 3 of a kinds
score += grouped.Count(x => x.Count() == 3) * 3;
//Score 4 of a kinds
score += grouped.Count(x => x.Count() == 4) * 6;
//Score 5 of a kinds
score += grouped.Count(x => x.Count() == 5) * 12;
Working fiddle
Upvotes: 1