Reputation: 686
I have a function a
:
func a(input *some_type) {
// do sth.
b(input)
}
This function gets called multiple times.
I want a function b
to wait indefinitely for input from function a
and perform an action when it has collected n inputs.
func b(input *some_type) {
// wait until received n inputs then do sth. with all inputs
}
How would I go about doing this? My first thought was to use a sync.WaitGroup
with a channel between a
and b
.
Upvotes: 1
Views: 1296
Reputation: 6284
This is a common producer-consumer problem. Use channels to wait on the input from another routine. Does something like this help?
In this particular example, you would have to call go b(c)
again after collecting the inputs as it terminates, but you could easily wrap whatever b
does in an infinite for
loop. Or whatever needs to happen.
Please note that in this example, and unbuffered channel
is used, which forces both routines to meet at the same time to "hand off" the *Thing
. If you want the producer (a
's process) to not have to wait, you can use a buffered channel, which is created like so:
c := make(chan(*Thing, n))
Where n
is the number of items the channel can store. This allows several to be queued by the producer.
https://play.golang.org/p/X14_QsSSU4
package main
import (
"fmt"
"time"
)
type Thing struct {
N int
}
func a(t *Thing, c chan (*Thing)) {
// stuff happens. whee
c <- t
}
func b(c chan (*Thing)) {
things := []*Thing{}
for i := 0; i < 10; i++ {
t := <-c
things = append(things, t)
fmt.Printf("I have %d things\n", i+1)
}
fmt.Println("I now have 10 things! Let's roll!")
// do stuff with your ten things
}
func main() {
fmt.Println("Hello, playground")
c := make(chan (*Thing))
go b(c)
// this would probably be done producer-consumer like in a go-routine
for i := 0; i < 10; i++ {
a(&Thing{i}, c)
time.Sleep(time.Second)
}
time.Sleep(time.Second)
fmt.Println("Program finished")
}
Upvotes: 2