Reputation: 1200
I've been struggling with this implementation for a few hours now and can't seem to find any solutions wherever I look (SO, Xamarin Forums, Google etc)...
In this current scenario I have a few images in .Droid.Resources.Drawable
which I wish to access and convert into a byte[]
from my shared code. This is due to the fact that I wish to test the full span of my CRUD functionality on a REST API I've set up as an end-point for our server.
The images show up fine in the application, but for some reason I simply can't seem to warp my head around the process of converting these images to a byte[]
in Xamarin. I've done it countless times in 'normal' C#...
Sorry if the code is a bit messy, but I'm sure you get the idea.
.Droid
storage (will be ported for iOS later)byte[]
byte[]
representation to my API.In the code's current state I'm getting this error:
C#: An instance of an abstract class can not be created
Where I'm attempting to create a new Stream (new Stream(sauce)
)
The below example is based on snippets found here and full credit goes to Sten and Vincent.
/*
* Takes an arbitrary string as a token, updates a record with dummy data and a placeholder_image.
*/
public async Task<string> PostUpdateFoundation(string arbitrary, Image img)
{
ImageSource sauce = ImageSource.FromFile("abc.png");
byte[] byte_img = FromStreamToByte(new Stream(sauce)); //error occurs here
Debug.WriteLine("I'm in!");
var client = new System.Net.Http.HttpClient();
client.DefaultRequestHeaders.Add("Accept", "application/json");
var content = new StringContent(arbitrary);
var response = await client.PostAsync(String.Format("http://some.api.to.test.com?s={0}&img={1}", arbitrary, byte_img), content);
var result = response.Content.ReadAsStringAsync().Result;
return result;
}
/*
* Attempts to convert an stream (based on image source) into a byte[].
*/
public static byte[] FromStreamToByte (Stream input)
{
using (MemoryStream ms = new MemoryStream())
{
input.CopyTo(ms);
return ms.ToArray();
}
}
Upvotes: 0
Views: 409
Reputation: 222
Try using Plugin.Media
byte BImageSource = ReadFully(file.GetStream());
var bytes = new byte[file.GetStream().Length]; //file is from the plugin and contains your image
file.GetStream().Position = 0;
file.GetStream().Read(bytes, 0, (int)file.GetStream().Length);
BImageSource = ReadFully(file.GetStream()); //BImageSource is your resource in bytes
byte[] ReadFully(Stream input)
{
using (MemoryStream ms = new MemoryStream())
{
input.CopyTo(ms);
return ms.ToArray();
}
}
Hope this helps!
Upvotes: 1