Reputation: 1
I want to change the rectangle measures, with the values entered in the form Height and Width. But the function recalculate(inputWidth, inputHeight) fails. Can anyone help me ?
Here is my html code:
<div class="row">
<div class="col-sm-3">
<form>
<div class="form-group">
<label for="inputHeight">Height</label>
<input type="text" name="inputHeight" class="form-control">
</div>
<div class="form-group">
<label for="inputWidth">Width</label>
<input type="text" name="inputWidth" class="form-control">
</div>
<button onclick="recalculate(inputWidth, inputHeight)" type="submit" class="btn btn-primary squareP">Modify Rectangle</button>
<button type="button" class="btn btn-primary square">Rectangle</button>
</form>
</div>
<div class="col-sm-9">
<canvas id="myCanvas"></canvas>
</div>
Here is javascript:
var canvas = new fabric.Canvas('myCanvas', {
width: window.innerWidth,
height: window.innerWidth - 50,
isDrawingMode: false,
backgroundColor: '#fff'
});
document.querySelectorAll('.square')[0].addEventListener('click', function() {
var rect = new fabric.Rect({
top: 100,
left: 100,
width: 100,
height: 100,
fill: '',
selection: false,
fill: '#f55'
});
canvas.add(rect);
});
document.body.querySelectorAll('.squareP')[0].addEventListener('click', function recalculate(inputWidth, inputHeight) {
var obj = canvas.getActiveObject();
obj.set('width', inputWidth).set('height', inputHeight);
obj.set({width: inputWidth.value, height: inputHeight.value});
obj.setCoords();
canvas.renderAll();
});
Upvotes: 0
Views: 2811
Reputation: 443
There is a solution :jsfiddle
First in your HTML you have to remove the form tag because form expect a post attribute to work and you don't need it. Then remove the args of your function, we will get it with JQuery.
<div class="row">
<div class="col-sm-3">
<div class="form-group">
<label for="inputHeight">Height</label>
<input type="text" name="inputHeight" class="form-control">
</div>
<div class="form-group">
<label for="inputWidth">Width</label>
<input type="text" name="inputWidth" class="form-control">
</div>
<button onclick="recalculate()" type="submit" class="btn btn-primary squareP">Modify Rectangle</button>
<button type="button" class="btn btn-primary square">Rectangle</button>
</div>
<div class="col-sm-9">
<canvas id="myCanvas"></canvas>
</div>
Then in your JS get the field vlue and update your dimensions :
var canvas = new fabric.Canvas('myCanvas', {
width: window.innerWidth,
height: window.innerWidth - 50,
isDrawingMode: false,
backgroundColor: '#fff'
});
document.querySelectorAll('.square')[0].addEventListener('click', function() {
var rect = new fabric.Rect({
top: 100,
left: 100,
width: 100,
height: 100,
fill: '',
selection: false,
fill: '#f55'
});
canvas.add(rect);
});
document.body.querySelectorAll('.squareP')[0].addEventListener('click', function recalculate() {
var obj = canvas.getActiveObject();
var w = $("input[name='inputWidth']").val();
var h = $("input[name='inputHeight']").val();
obj.set('width', w).set('height', h);
obj.setCoords();
canvas.renderAll();
});
Note that when you edit object height and width you don't change border position (check that on the fiddle). It's better to use scale if you want this behaviour.
Upvotes: 2