Reputation: 7385
As the question says, what are some common/major issues that C++ programmers face when switching to Java? I am looking for some broad topic names or examples and day to day adjustments that engineers had to make. I can then go and do an in-depth reading on this.
I am specifically interested in opinions of engineers who have worked in C++ for years and had to work with Java but any pointers from others or even book recommendations are more than welcome.
Upvotes: 7
Views: 2186
Reputation: 39606
All methods are virtual.
Parameterized types (generics) don't actually create code parameter-specific code (ie, List<String>
uses the same bytecode as List<Object>;
the compiler is the only thing that complains if you try to put an Integer
in the former).
Varargs is easy.
Upvotes: 0
Reputation: 1376
Another notable one is the keyword final
and const
. Java defines the const as a reserved keyword but doesn't specify much of its usage. Also
object1=object2
doesn't copy the objects it changes the reference
Upvotes: 0
Reputation: 41097
There are no objects in Java, there are only references to objects. E.g :
MyClass myClass; // no object is created unlike C++.
But :
MyClass myClass = new MyClass(); // Now it is a valid java object reference.
Upvotes: 2
Reputation: 2313
Specifying a method parameter as final doesn't mean what you at first think it means
private void doSomething(final MyObject myObj){
...
myObj.setSomething("this will change the obj in the calling method too");
...
}
because java is pass by value it is doing what you're asking, just not immediately obvious unless you understand how java passes the value of the reference rather than the object.
Upvotes: 0
Reputation: 51
Creating a reference by accident when one was thinking of a copy constructor:
myClass me = new myClass();
myClass somebodyElse = me; /* A reference, not a value copied into an independent instance! */
somebodyElse.setPhoneNumber(5551234);
/* Hey... how come my phone doesn't work anymore?!?!? */
Upvotes: 5
Reputation:
My worst problem was keeping in mind the ownership of memory at all times. In C++, it's a necessary thing to do, and it creates some patterns in developer's mind that are hard to overcome. In Java, I can forget about it (to a very high degree, anyway), and this enables some algorithms and approaches that would be exceedingly awkward in C++.
Upvotes: 2
Reputation: 7942
My biggest hurdle crossing from C++ to Java was ditching procedural code. I was very used to tying all my objects together within procedures. Without procedural code in java, I made circular references everywhere. I had to learn how to call objects from objects without them being dependents of each other. It was the Biggest hurdle but the easiest to overcome.
Number 2 personal issue is documentation. JavaDoc is useful but to many java projects are under the misconception that all that is needed is the JavaDoc. I saw much better documentation in C++ projects. This may just be a personal preference for documentation outside of the code.
Number 3. There are in fact pointers in java, just no pointer arithmetic. In java they are called references. Don't think that you can ignore where things are pointing at, it will come back with a big bite.
== and .equals are not equal.
== will look at the pointer(reference) while .equals will look at the value that the reference is pointing at.
Upvotes: 6
Reputation: 346290
Upvotes: 4
Reputation: 405755
The best book of Java "gotchas" that I've read is Java Puzzlers: Traps, Pitfalls, and Corner Cases. It's not specifically aimed at C++ developers, but it is full of examples of things you want to look out for.
Upvotes: 1
Reputation: 71939
Since you mention book recommendations, definitely read Effective Java, 2nd ed.—it addresses most of the pitfalls I've seen listed in the answers.
Upvotes: 5
Reputation: 112366
It's all the little bitty syntax differences that got me. Lack of destructors.
On the other hand, being able to write a main for each class (immensely handy or testing) is real nice; after you get used to it, the structure and tricks available with jar files are real nice; the fact that the semantics are completely defined (eg, int is the same everywhere) is real nice.
Upvotes: 2
Reputation: 71939
Generics (instead of templates), specifically the way they were implemented using type erasure.
Upvotes: 5
Reputation: 625077
Instead use this pattern:
OutputStream os;
try {
os = ...
// do stuff
} finally {
try { os.close(); } catch (Exception e) { }
}
You'll end up doing stuff like that a lot.
Upvotes: 15
Reputation: 308763
Getting used to having a garbage collector. Not being able to rely on a destructor to clean up resources that the GC does not handle.
Everything is passed by value, because references are passed instead of objects.
No copy constructor, unless you have a need to clone. No assignment operator.
All methods are virtual by default, which is the opposite of C++.
Explicit language support for interfaces - pure virtual classes in C++.
Upvotes: 3