Reputation: 583
So, I can't create any windows because glfwInit()
fails.
Here's my CMakeLists.txt
cmake_minimum_required(VERSION 3.7)
project(DuperTest)
set(CMAKE_CXX_STANDARD 14)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(glfw-3.2.1)
set(SOURCE_FILES main.cpp)
add_executable(DuperTest ${SOURCE_FILES})
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIRS})
target_link_libraries(DuperTest glfw)
target_link_libraries(DuperTest ${OPENGL_LIBRARIES})
And my code:
#include <iostream>
#include <GLFW/glfw3.h>
int main()
{
if (!glfwInit())
{
std::cout << "glfwInit" << std::endl;
glfwTerminate();
return -1;
}
return 0;
}
And I'm absolutely lost. How do I fix it?
UPDATE:
added error callback. It returned this message:
"X11: The DISPLAY environment variable is missing"
Upvotes: 2
Views: 6921
Reputation: 2936
I had this issue for days and was unable to find anything helpful online. I was finally able to discover the problem: The glfw-wayland
package installed while I was using the X11 system. Uninstalling the wayland package and installing glfw-x11
successfully resolved GLFW from being unable to initialize.
The question was asked over half a decade ago, but I still answer in the hopes that it might save somebody from days of being blocked.
Upvotes: 2