Reputation: 173
I generated a vbo buffer (vertex buffer) object called object_A
,
let's assume that object_A
contains 10 vertices (30 floats).
Now I want to update object_A
using glMapBuffer
with
20 vertices (60 floats), can I use glMapBuffer
?
Upvotes: 0
Views: 721
Reputation: 26235
You can't use glMapBuffer()
, that's just for mapping the buffer's data into client address space.
If you want to resize a buffer then you have to use glBufferData()
.
glBufferData(GL_ARRAY_BUFFER, 60 * sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
If it's because you want something similar to realloc()
(reallocating the buffer, keeping the old contents). Then you could utilize glCopyBufferSubData()
and copy the data between buffers.
Upvotes: 2